
Quake Brutality Jam 3
#1 posted by
madfox on 2026/01/19 19:32:34
If you have the original start.map and the (decompiled) progs.dat you could add other maps to the start.map.
Next thing would be to compile the progs.scr
again, which means you got to have all original maps too.
#2 posted by
madfox on 2026/01/19 19:35:32
that is to connect the func_changemap from the orifinal maps with yours.
Not sure if there areally boss_gate's implemented.

Thanks Madfox
#3 posted by
Barnak on 2026/01/19 20:47:58
But I don't know such things as quake compiling. So There are only two ways I see, in my case:
1. Use the maps names that I want to change and use them on the maps I want to use. I don't like that method.
2. Use an exa-editor to find all the map names in the start map, and change them to new names with exactly the same number of letters.
#4 posted by
metlslime on 2026/01/19 20:55:36
rename the maps so the filenames amrchehat start.bsp is expecting?
#5 posted by
metlslime on 2026/01/19 20:56:55
“so they match what”
(phone keyboard issues)

Esoteric Answer
#6 posted by
Preach on 2026/01/20 11:07:09
Enter the map, create a save file. Open the save file in a text editor, find the names of the maps and replace them with a new name. Then restart Quake and load the modified save file.