Awesome
#1 posted by
RaverX on 2025/01/06 00:46:20
Awesome, simply awesome. Feels like a true Quake episode. I loved the secrets, some easy to find, some tricky.
Played on easy skill, felt great to me. Ammo is abundant, big weapons became available very early in the game. Plenty of health and armor. Great job!
Architecture and textures - very, very good. Loved the combination of base textures and metal, medieval, like a base was abandoned and repurposed by someone else.
Secret levels - very nice addition, well hidden, but not impossible to find.
Maps were perfect on size, a bit on the smaller side, but it's better than having huge levels, this is how Quake levels should be.
Again, great job!
Top Notch!
#2 posted by
johnxmas on 2025/01/06 20:08:34
Leaving another review here after Slipseer because I did some progress in the pack since. This is a real delight. Among all the routes available... I rarely encounter such a fluid maze. I don't think secrets are easier to find than usual, but there's a kind of logic here too. All pieces fall into place gracefully. What a treat. A perfect fusion of oldschool Quake delight. This is an unconditional must play. Thank you and congrats!
Perfect Music
#3 posted by
johnxmas on 2025/01/06 20:15:01
Just needed to add this. Really fine choice of dark drones and ambient noises. Well done.
#5 posted by
Vanisch on 2025/01/10 12:33:53
ups....sorry...wrong here!
Vanisch
#7 posted by
Barnak on 2025/01/10 16:08:33
I already played your map. It's a cool one, I love it. Thanks!
Vanish:
#8 posted by
metlslime on 2025/01/10 18:26:47
post #4 removed and I made a new thread just for your map.
Metslime
#9 posted by
Barnak on 2025/01/10 18:41:27
please, remove my previous post and this one also, just to clean the thread...
A True Masterpiece
#10 posted by
Kinn on 2025/01/15 11:39:30
There's far too much goodness to cover in one post really. I'm on my second playthrough now, making an extra effort to find all the secret levels. I just found the 3rd secret entrance (in map 5), which is a brilliant visual gag / red herring, so well-played on that front :}
There's two dimensions to the brilliance of course. The first brilliance is of the more conventional kind: the excellence of the level design and gameplay. It's just about the quakeiest thing that ever quaked. It's truly authentic meat-and-potatoes quake combat, as the mechanics of the game was finely tuned for, back in the id1 days, but with even richer and deeper level design.
The second brilliance is how something this structurally and visually rich was expertly crafted to run perfectly on 1997 quake exes and hardware. As I was exploring the large, complex open areas, I couldn't believe this was all happening in under 900 wpolys at all times, but it was and there's some dark Elder magic going on there for sure.
There's been lots of attempts at an "Episode 5" over the years. I think this goes beyond that, and feels more like the opening episode of a true "Quake 2".