Performance...
#1 posted by
Kinn on 2024/03/22 16:56:28
ironwail 0.7.0
29 fps...
This map completely brings Ironwail to its knees, straight from the very start. For reference, not even the craziest of Orl's facemelters in Ter Shib goes below 72 fps on my rig! What is going on lol...
Kinn
Seconded. I am playing on a laptop and vkQuake got me single digit FPS.
Also, why tie your framerate to 72? Ironwail won't break physics at higher FPS if your monitor supports that.
#3 posted by
Kinn on 2024/03/22 18:02:27
Also, why tie your framerate to 72?
72 is fast enough for me, never did find a reason to change it from that tbh.
Btw
#4 posted by
Kinn on 2024/03/22 18:21:02
I don't want to slag off the map really, but I am actually fascinated from a technical point of view as to what's causing this.
I guess it's a very interesting test case for potential engine-side improvements!
Tested On Ironwail
The map runs a lot better on Ironwail. And sure enough, even with less than 40% CPU and GPU utilisation, it still won't ever rise above 30 FPS. At first I thought it might be CPU-bound, but it's GPU utilisation that will spike to over 90% sometimes. I hope this can be optimised.
This map looks very enticing, but I don't think I'll get through like this.
Makro (Ironwail) Has Located The Issue It Seems
#6 posted by
Kinn on 2024/03/22 20:20:43
#QM convo here:
https://discord.com/channels/464531227509260291/491346068886519828/1220784931211448340
I would suggest fixing all the rotators that are causing the problem, and doing a second release.
Yeah Holy Shit
#8 posted by
Kinn on 2024/03/22 23:20:06
Makro's latest fix takes me from 30 fps originally, to 300 fps.
Love The Fishes.
#9 posted by
xaGe on 2024/03/23 03:35:23
From 37 FPS to 490s, nice update.
BTW: Those fish models are great.
Ver. 1.1
#10 posted by
CV on 2024/03/23 13:18:09
Changes: -reduced details of many brushes/entities to increasing performance.
-
.map now included
(rized fps from 50 to 200 on my system)
https://quaketastic.com/files/single_player/replicon.1.1.zip
///
Performance drops due to exceedingly "round" brushes (24+ facets) and a huge rotated vent on a round tower. In addition, a quad-styled hollow sphere causes a lot of performance drops. Yet one: I'm pierce a few rotate obj to only one info/func_rotate, not shure if it causes a dropping fps.
1200 Fps With Updated IW
#11 posted by
CV on 2024/03/23 13:32:48
How deep is ability of the engine?
Excuse me for double post.
Any tips/cvars to improve performance on vanilla Quakespasm ? Looks awesome, but not really playable for me.
Try New Quakespasm 0.96.2 Version
#13 posted by
CV on 2024/06/11 08:27:02
It outperforms previous release at some (50+ vs below 40 fps on my system). At least map is playable on QS now. Or try IW if you system support it.