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Time To Belong (Q1SP)
20 years ago I made some speedmaps, and had the idea to use them as a base for an episode. 16 years ago I started working on it. 10 years ago I did most of the work, including extending the maps to a proper size. Five years ago I polished them up, rebuilt the end map and sent the episode out for beta testing. Two weeks ago I watched the final beta demo and have been making some tweaks since then.

It's probably a contender for the most needlessly long gestation period ever, and probably not worth the wait. But hopefully worth an hour or so of your time for a quick nostalgic blast.

Four medium classic id-themed maps plus start map and Zer-themed end map. Mostly vanilla progs but has a few mods here and there (comes in a .pak with its own progs.dat so should be installed in Quake/ttb and run with -game ttb +map start)

Screens: https://www.quaketastic.com/files/single_player/maps/ttb/ttb.html

Download: https://www.quaketastic.com/files/single_player/maps/ttb/ttb.zip
Congrats On Getting These Out 
Don’t have time to play them right now, but I look forward to being able to do so. I remember really liking the Zer end map you did for a distant speed mapping session. 
Rj 
Work is really busy for the next few weeks but I would love to play these for a video - congratulations!!!!

The shots look amazing. 
 
The quality of the lvls are very good, but the gameplay is way to hard...lack of amo lots of times 
 
Thanks! Sorry you found it a bit hard. And yeah ammo is tight. I used to really carefully balance supplies as an added challenge but I've since learned most players just like to have lots of ammo all the time and not have to think about it much 
 
At least shells ;)

And i love Quad runs use it a lot at my lvls im thinking making a map one of these days :) started somethings lets see if i finish it :p 
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