News | Forum | People | FAQ | Links | Search | Register | Log in
Q1SP DevKit Progs_dump Version 3
progs_dump allows mappers to make complex Quake mods with no coding required. It includes an in-depth 139 page PDF manual.

Download from Google Drive
Download from Quaketastic

progs_dump dev on Discord: https://discord.gg/bd7n4v2Xmj

Designed for beginner and intermediate mappers, the devkit allows a massive amount of customization, quality-of-life additions and opens up new game-play possibilities requiring zero knowledge of QuakeC. Assembled from old Quake mods, tutorials and some brand new and unique QuakeC, here are just some of the included features:

New Custom Assets

starshipwaters has created new versions of health vials, armor shards, keys and recreated some of the stock monster projectiles with dozens of new skins.

Monster Customization

Add custom sounds, skins, models, health, damage, names, obituaries and much more, simply by replacing values in your map editor. Grunts, Enforcers, Deathknights, Shamblers and Ogres have multiple new attack options (fireballs, lightning, rapid-fire nails and more). There are killable, gibbable versions of the original Quake bosses.

NEW in pd_300: Most projectiles can be set to homing and their speed can be modified as well. We’ve added turret mode for many monsters, multiple new in-fighting options and passive modes.

Quality-of-Life Features

Trigger spawned monsters, continuous and random monster spawning. Respawn items and suspend them in mid-air. Add custom backpack pickups, drag and drop gore decorations and create visual effects like explosions and lightning effects. Custom models, sprites and sound effects. Multiple targets and targetnames, dormant triggers, enhanced platforms and more.

NEW in pd_300: An entity state system, powerful new scripting abilities, auto-saves, unique new additions to func_train. New animation features for misc_model. A new misc_modeltrain entity allows you to animate models including monsters! New text entities that allow for better storytelling options, including completely customized "end of episode" text!

dumptruck_ds will be posting new videos on YouTube in the coming months that will show much more of what you can do with pd_300. Here's the playlist on youtube: progs_dump playlist
Forgot To Mention 
This is the fourth anniversary of version 1 of the devkit. Can't believe it's been this long! Thanks to metlslime (or Shambler?) for formatting the links above. I couldn't get them to work for some reason. 
Looking Forward To The Mods! 
I am looking forward to the map jams and sets which will use this! I think Sacrilege is already one of them? 
 
You had me at "trigger spawned monsters". I feel like that should be the default in every Quake mod, haha... 
@immorpher 
Yeah Sacrilege uses an alpha version with some of the new assets but the QC has been updated since that release. 
Storytelling Tools 
New pd_300 video highlighting some great new storytelling tools in the latest version from bmFbr and ILike80sRock.

https://youtu.be/57TKNzYTf5U

In this video, dumptruck_ds shows how to use three new text entities in progs_dump version 3. These allow for much more powerful storytelling in your projects and are extremely easy to use. You can create custom "Congratulations" end screens thanks to `info_intermissiontext` by ILike80sRock. And with the new trigger_ and target_ textstory entities by bmFbr, you can have text stay on screen as long as needed, with or without a custom background fade. 
You must be logged in to post in this thread.
Website copyright © 2002-2022 John Fitzgibbons. All posts are copyright their respective authors.