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Quakestarter Version 3
For a "what the heck is Quakestarter" refresher, see http://quakestarter.com/

It may not be interesting to all the old hands around here for your own personal use, but it could be something to give to a newbie friend who wants to try out Quake singleplayer stuff.

New release today: https://github.com/neogeographica/quakestarter/releases/tag/v3.0.0

Some interesting high-visibility changes here, and some changes to the file structure, so let’s do a major version bump. Welcome to Quakestarter 3.0.0!

The most obvious change is that the documentation is now in HTML. You can open “quakestarter_readme.html” in your web browser and poke around; there’s also an option to open the docs from the main Quakestarter menu. Rather than the docs just mentioning each other, they now use proper hyperlinks… imagine that.

(The docs for the latest version are also hosted online at https://neogeographica.com/quakestarter_readme.html )

Also new in this release: On the menus showing individual addons, you now have the option to open the Quaddicted review page for a particular addon. That page will open in your default web browser.

Speaking of addons, The Castle of Koohoo has made a triumphant return to the Classic (non-episodes) menu, on the back of a small recent ratings bump. (Maybe because of the Koohoo-themed retrojam?) We’ve also added the sm198 hub to the Post-AD episodes menu, a nicely weird experimental speedmap pack with a particularly small playable space per map.

Finally, as part of the process of finding Quake game data and soundtrack files, Quakestarter is now better at locating Quake installations that are in Steam library folders separate from the main Steam folder.
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