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Q1SP: Speedmap Snack Pack 2 - Cosmic Hunger
Featuring three full episodes of speedmaps from over 20 authors in 4 unique themes, there's more than enough to satiate a few bouts of hunger-induced rage.

EPISODE I - PECKISH FOR ROTFISH
Fw+Markie
Jaycie
Voidforce
Burnham
ILike80sRock
Scythe

EPISODE II - TURBO NOODLE VORE
C0j
Radiatoryang
Bal
Wiedo
Zungryware
Alexunder
Zigi

EPISODE III - IN SEARCH OF SPAWNGHETTI
Grue
Hardcore Mazu
Ish
Riktoi
bmFbr

Get it while it's hot!
https://www.quaketastic.com/files/snack2.zip
+Newhouse & Yoder For Episode 3 
 
Whoops! 
Can't believe I left that one out. It's a good one. 
 
ep1
@fw @Markie map is pretty & tough. Personally I don't like any sorts of timers, since they force me too play in specific rhythm. So I didn't like the need to do everything fast, but I did like visuals and a lot! Also encounters, they all were small, tight, sporadic, but felt cool - because challenging. @JaycieErysdren very beautiful map, loved lighting & all those shadows from holes in the ceiling. One specific encounter (with 2 ogres behind the bars) was exceptionally cool. Inventive! @VoidForce really? You made such a map in 48 hours? I feel ashamed again 😄 How? It felt like completely polished and well tested map. Not to mention it's simply long. 20 minutes! I am envy. Also I hate spawns. @Burnham (what's yr nick here?) loved the room with buttons secret. It was like 4 floors iirc. Bottom, bridge, key & roof floor. It felt fresh. Also because you kinda hid the blue key. @iLike80sRock cool map with environmental storytelling, the best storytelling (imo) possible. Loved the barracks, loved the kennel, loved it all. Also one and only secret! I don't know why but my fav secrets are secrets with protruding bricks @Scythe the best lighting in whole episode. Those red glares from windows made an unforgettible atmosphere. I want more of that! It felt so malevolent spiteful hostile all the time, like I am an intruder here - and I was an intruder there literally! Also loved secrets system. I mean 2nd was easy but it teached me to look for such buttons and that's how I found 1st secret, backtracked for it. As for battles they felt a bit easy (or I am gettin better as quaker)))

ep2
@c0j impressive layout, I loved how everything ended right where it all started. @radiatoryang impressed me heavily with all those moving parts, it felt like I was inside of a giant mechanism and everything was moving around me. Maybe my personal fav out of that episode. Very tricky map imo @Bal pure art. I didn't expect any less. Loved secrets hunting (found them all). @wiedo unexpectedly big map for such a short time for making it. Very complex. I didn't expect. Also I expected puzzle map, but no! it was neverending battle!!! @ZungryWare loved it so much that played it twice. Simple as that. The best layout of whole episode imo. Because of free-exploration nature, I love that style as the best possible. @zigi it was tough! But fair. You amused me a lot with those "swimming connection tunnels", like the one with lava. I wasn't ever thinking that liquids can be used for "climbing". Also - how the heck did you managed to make such a polished map in such a short period of time? Damn! Best final map possible.
My own map is fine visually but sucks gameplay wise, I know

ep3
@dougm nyc [Grue] realistic & scary. Rare realistic extremely well detailed map in our modern times @Mazu how? 48 hours! Well I see u used plain boxes-crates to fasten the mapping process. But all those crane doors, encounters, secrets... damn! Giant complex map in 48 hours!!! HOW? @ish one of my personal favs in whole jam pack. Because that ruined complex looked inviting for me personally. Lots of non boxy surfaces, chips, collapsed columns, blockages... Also full of secret tunnels! @riktoi short, smart & brutal @bmFbr in general in Quake I really like any effects, scenes, so I loved and a lot the final battle, then lil earthquake & columns rising. Cool map in general. Maybe a bit too easy at that stage of the episode. @Newhouse @Yoder in my opinion this map is the best map in the whole pack. Astonishingly engaging, labyrinthine and inventive. Not to mention it looks sooo polished. One of the best traps usage I've ever seen. Also their constant moving sounds added a lot to dread atmosphere - I was constantly nervous in a proper way. What you did with vores scared me to death. Layout is pure genious, since all my presumptions, where you will push me next, were all wrong. It's always better to be surprised. Well... idonno... Best map in pack. I wish it last longer. Also now I wish you guys will make more maps together

THANKS TO ALL AUTHORS 
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