Hmm
#1 posted by
gila on 2021/12/30 12:59:27
It's the same in Quakespasm and Quakespasm-Spiked.
I checked the original DOS version too, and weapons disappear on pickup in Deathmatch 3!
This does not fit the description at
https://quakewiki.org/wiki/deathmatch
So... ???
#2 posted by
Joel B on 2021/12/30 20:10:01
deathmatch 3 was not originally in the vanilla QuakeC code. I don't remember if it was even originally in QuakeWorld (vs something that was added later). Anyway, I wouldn't expect to see it when using Quakespasm with vanilla QuakeC. As for FTE, make sure you are running QuakeWorld progs. (Sorry, I'm headed out the door right now or I'd look up more info/instructions for ya.)
After Some Research
I could be wrong but it looks Deathmatch 3 was a very early mod for NetQuake, then it was added to the QW release in December of '96.
// Xian -- If playing in DM 3.0 mode, halve the time ammo respawns
if (deathmatch == 3 || deathmatch == 5)
self.nextthink = time + 15;
Code above is from the id repo in items.qc in the qw-qc folder:
https://github.com/id-Software/Quake
Other links:
From the dates below, looks like it pre-dates QW.
https://quake.fandom.com/wiki/Deathmatch_3
https://quake.fandom.com/wiki/DeathMatch_3_Rules
https://www.quakeworld.nu/wiki/Deathmatch#Deathmatch_Mode_3