One Jealous Troll will One Jealous Troll the same as he always contributed.
When you make stuff and publish it online you quickly learn that 1 "hate" = 5 "likes" and the only real negative is apathy.
So I was being sincere in my response. And he's right to some extent, it is a pretty ambitious project... but I've got a bit of experience with those.
I moved it to Unity becuase I was putting in basically the same amount of effort to Quake anyway. Coding, modeling, rigging, animating, texturing, mapping, audio and all the other nitty gritty made me wonder why bother remaining in the Quake cul-de-sac.
It's a cool hobby, but can never be more than that while it remains anchored to the legacy content.
I suspect others who have worked on these types of mega projects tend to have a similar brain itch by the end. "n% of the project was made from scratch.. maybe I should do it 100% for the next one.." especially since as you make more and better projects the n% gets higher each time.
Of course, this is just my opinion. Quake is and remains to be a lot of fun to both make and play. Largely for its accessibility for those prepared to make content.
Going completely out of the frame work and community to work on Exarch is making things more difficult for myself, to say the least. Rome wasn't built in a day and for a greater risk comes a greater reward.
I was tempted to 'get the band back together' and reach out for help in the Quake community, but it's a very different skillset. Mostly what would help now is concept art and Blender since although I can do those things, I never really achieve the quality needed because I get impatient with the time investment needed and jump back onto one of the hundreds of other tasks needed to advance things and stop myself getting stymied.
There's also the money aspect for what may one day be a viable commercial product. I have some experience in these types of endevours and have seen a few pre-funding models which work, but it'd still be a necessary conversation for anyone wanting to contribute.
https://www.quaketastic.com/files/exarch/WeightedCompanionCrate.PNG