New version is out and should be
near final, unless I find any additional bugs. All of the remaining Quake Info Pools fixes are complete and I added dormant triggers and a couple of other helpers.
TL/DR version: this has most traditional community bug fixes, trigger spawn monsters, items, weapons, ammo and artifacts. Dormant trigger_once, trigger_multiple and eliminates the need for Rune hacks.
https://github.com/quake-mapping-community/smp/releases/tag/2021.11
Here's the changelog:
Version 2021.11
2021/09/01
* Fixed misc_fireball typo that lead to crash
* Added KNOWN ISSUES information in smp_readme.txt
Version 2021.10
2021/08/31
* Completed all Quake Info Pool bug fixes
* Fixed bug where trigger spawned items could fall out of level
(items.qc thanks to TheSolopsist)
* Fixed wrong obituary messages fix (multiple qc files)
* Fixed Pentagram telefrag (combat.qc)
* Fixed weapon items never firing their targets in coop or deathmatch 2
(items.qc thanks to iw)
* Fixed key items firing their targets multiple times in coop
(items.qc thanks to iw)
* Added is_waiting key to trigger_once and trigger_multiple
a.k.a. dormant triggers (triggers.qc, defs.qc)
* Fixed Shambler non-solid bug (shambler.qc)
* Fixed Nailgun viewmodel projectile position (weapons.qc)
* Fixed (rare) Rune restart bug (world.qc, client.qc)
* Fixed misc_explobox bug (misc.qc from URQP)
* Fixed sliding/not-jumping on monsters/boxes/players (monsters.qc)
* Fixed drowning hurts armor (combat.qc, client.qc)
* Added info_player_start2 spawnflag to trigger_changelevel. This replaces
"Rune hacks". Useful for start and hub levels.
Version 2021.9
2021/8/13
* Fixed syntax errors in health_touch that broke Megahealth
* Fixed Megahealth Rot courtesy of Quake Info Pool (items.qc)
Version 2021.8
2021/8/11
* Added custom gravity setting to worldspawn (def.qc, world.qc)
* Items, artifacts, ammo, health and weapons can be suspended in air (items.qc)
* Updated .fgd with new spawnflags and key / values
* Updated readme with more detailed info on spawnflags and key / values
Version 2021.7
2021/6/23
* Added wait key to items in fgd
* minor changes to readme
Version 2021.6
2021/4/26
* Items, Artifacts, Ammo and Weapons can be trigger spawned
and set to respawn using the wait key. They can also be set
to spawn and respawn silently or with teleport effects.
(items.qc)
* Added spawn silently flag to monsters (monsters.qc)
Version 2021.5
2021/4/24
* Fixed bug in trigger_hurt (defs.qc, triggers.qc)
* Fixed glowing corpse bug (player.qc)
* Fixed fraglimit / timelimit bug (client.qc)
* Disabled suicide during intermission in multiplayer (client.qc)
* Made fish gibbable (fish.qc)
* Fixed bug where players respawned where they died (client.qc)
* Fixed teamplay 1 bugs (combat.qc)
* Fixed player not spawning bubbles when hurt in slime (player.qc)
* Fixed bubble spawner bugs (player.qc)
* Fixed constantly checking all impulses (weapons.qc)
Version 2021.4
2021/4/22
* Fixed typo in trigger_changelevel (client.qc)
* New Episode Fix (eliminates need for start.bsp rune hack) (client.qc)
* Fixed auto switching to Thunderbolt underwater (items.qc)
* Disabled NoExit in SinglePlayer and Coop (client.qc)
* Fixed player having velocity when respawning (client.qc)
Version 2021.3
2021/4/17
* Renamed a file to spawn.qc
* Renamed a monster to monster_spawn
* Added monster_spawn to smp.fgd
Version 2021.2
2021/4/14
* Fixed FTEQCC compiler warnings courtesy of Khreathor's mod_jam_progs
Version 2021.1
2021/4/8
* Fixed fish count bug (monsters.qc)
* Fixed fish collision timing (fish.qc)
* Fixed door unlock sound (doors.qc)
* Added Preach's monster teleporting flag
(spawnflag 8 to trigger spawn a targeted monster)
* Added "trigger spawn" spawnflag to smp.fgd