Might Be A Bit Biased...
#1 posted by fw
on 2021/03/15 10:15:18
But this really is something special. I approached Juz after playing the first few maps made for it and I knew I wanted to be part of it. Pun5 is up there as one of my favorites of all time, and Pun4 is no pushover either. I just hope my contribution was worthy, enjoy playing y'all.
The Style Of Episode Is Accurately Conveyed UDOB
#2 posted by CV
on 2021/03/15 14:14:54
and looks like official sequel. Very impressive and lovely hard combat.
Played The Beta
#3 posted by bal
on 2021/03/15 14:54:26
Had a great time with this, left me wanting more. Lots of fun ideas, good visual diversity, awesome work Juz!
Looking forward to playing through it again (to find the missing-textured-faces you missed of course.)
#4 posted by Kinn
on 2021/03/15 15:34:19
This is the cat's nipples.
#5 posted by cosmaty
on 2021/03/15 16:26:56
Delicious :) It looks great. Gameplay is smooth and very nice. Thank you so much for this great Episode.
#6 posted by Barnak
on 2021/03/15 17:48:15
This mod is really awesome! One of the best I ever played.
Most maps are real gems, very beautifully crafted. Lots of fun in there!
1. Got an error loading/message after finishing map 3:
"Host-error: illegible server message 119. Previous was svc_serverinfo.
I had to manually load map 4 with the console. I played the mod with Spike Quakespasm (latest QSS for OS X).
2. The music could be better on map 4.
#7 posted by h4724
on 2021/03/15 18:10:38
On the off chance that you're trying to play this in AD, please mention that before reporting mysterious errors.
#8 posted by Barnak
on 2021/03/15 18:15:12
WTF dude!? I didn't played this mod with another mod!
I played it straight as it is, with QSS.
About The Loading Error...
#9 posted by Barnak
on 2021/03/15 18:21:17
Here's the command line I use for all map/mod loading when I start Quake:
-game pun +skill 3 -heapsize 480000 -zone 4096 -sndspeed 44100 -fsaa 2
Maybe there's a parameter here that doesn't fit the mod? Yet, everything played fine, except when loading map 4 from map 3.
QSS Is The Culprit?
#10 posted by Barnak
on 2021/03/15 19:00:51
I just reproduced the same bug with QSS (using the same command line as before), and didn't got the bug with the regular QS (with same command line). So I guess the "old" QSS (0.92.2, for OSX) is the culprit?
I also got some similar issue with QSS and the latest AD.
What is the newest version of QSS for OSX? It's due for an update.
#11 posted by Juz
on 2021/03/15 19:43:39
Not sure if this is OSX specific - I've been testing with both QS and QSS on windows.
AFAIK, QSS OSX Is Stucked At 0.92.2.
#12 posted by Barnak
on 2021/03/15 20:01:10
I re-tested with QuakeSpasm-SDL2 (and the same start command line as before), and didn't reproduced the bug.
This appears to be a specific QSS 0.92.2 OSX issue. It needs an update.
The Best Punishment I've Ever Recieved
#13 posted by h4724
on 2021/03/15 21:37:20
I'm glad I'm not in the habit of ranking things, because doing so for all the Copper episodes coming out nowadays would be really hard.
This one in particular is great for so many reasons. There are tons of really creative encounter setups and map layouts, polished and atmospheric visuals reminiscent of Underdark Overbright (I feel like the comparisons will be inescapable, but it is a good thing to be compared to), a complete custom soundtrack(!) which sounds unlike any music I've heard in Quake before but nonetheless fits the atmosphere well, really impressive scripting that makes the most of Copper's features, and all done consistently over 5 decently-sized maps.
I quite enjoyed many of the secrets too, but I did find almost all of them without too much searching. Not sure if that's because they're too easy or if I'm somehow psychicly linked with Juzley when it comes to secrets. Only other things I can find to criticise here are minor visual nitpicks. Can't even blame you for my death in the Ironman League, that one was 100% my own stupid fault.
Congratulations on the release, now you can go and make something else for me to adore <3
#14 posted by arkngt
on 2021/03/16 00:40:31
Still in the middle of the last map, but love everything so far. I appreciate how it picks up themes from Underdark Overbright and in a way feels like a sequel to it, but with its own style of course. What a great start to the new year, with two excellent episodes already released.
Is There A Nightmare Skill Slipgate?
#15 posted by Barnak
on 2021/03/16 01:19:11
#16 posted by gila
on 2021/03/16 01:36:47
Spoiler: look for a red shootable button around the Hard skill portal.
Yeah, Its Pretty Good
#17 posted by Nolcoz
on 2021/03/16 01:37:49
Quite the good tribute to UDOB and also pretty challenging in a far way (atleast most of the time, talking about that one moving platform you stand on in pun5 where you get shoot at every angle, I would say thats a little too much). Highlights of this has to be pun2 with its fun encounters and probably the best use of the biosuit in any quake map, and pun5 because its just a good final challenge that keeps things fresh from encounter to encounter. Altought one of the weakest maps imo was pun4. There are good encounters, exploration is good, and that button puzzle is the last thing I expected in a quake map; but God does it drag on, kinda overstays its welcome. But overall its a good episode, I definetly recommend it.
#18 posted by Juz
on 2021/03/16 01:47:03
#19 posted by Juz
on 2021/03/16 02:01:13
... gotta refresh before posting, I guess :)
#20 posted by Vondur
on 2021/03/16 08:11:30
one of the best releases recent years! pun4 is a masterpiece of layout and exploration.
thank you Juz!
My Full Video Review...
#21 posted by Kinn
on 2021/03/16 10:49:47
Great Review Kinn!
#22 posted by maiden
on 2021/03/16 16:12:06
Thanks for your efforts.
Your're Are Welcome
#23 posted by Kinn
on 2021/03/16 16:15:30
#24 posted by rampancy
on 2021/03/19 06:04:52
let me just say that the title of map two is great.
#25 posted by Drew
on 2021/03/21 17:22:50
I've kept everyone waiting for my verdict long enough I think.
Here it is:
What they said.
Great set of maps, similar to Copper in the a number of great ways, including the increasingly impressive nature of the maps. Lots of fun and clever architectural and gameplay ideas generally quite coherently linked together while still retaining a kind of pure old schoolish Quake vibe. Nice lighting. Way to go Juz, this is super impressive.