Pretty Cool!
#1 posted by
Greenwood on 2020/11/22 04:15:05
Pretty darn cool for a first effort. Starts off slow & then things pick up nicely. I liked the verticality and rockwork, which you typically don't see with a first map.
Nice Map
#2 posted by
Neobis on 2020/11/22 13:29:51
Good architecture and cool gameplay. The end of the map is very hard to play.
Here is the gameplay video.
https://www.youtube.com/watch?v=Kt9e-2vSI70&t=75s
Nice Map.
#3 posted by
Shambler on 2020/11/22 22:22:40
Cool architecture and good gameplay. The end of the map is pretty fun to play.
Here is the gameplay and commentary video.
https://www.youtube.com/watch?v=2L63xT49Fh4
Enjoyable Map
Nice architecture and lighting, gameplay was decent.
One minor nitpick is that I could seemingly run through a lot of the arena setups and avoid the encounters completely. Not always a bad thing but I could do it way more than I probably should be allowed in this instance.
Anyway, I made a demo.
http://www.quaketastic.com/files/demos/5-primo.zip
Here's Another Video For Ya...
#6 posted by
Greenwood on 2020/11/23 01:38:17
Good Map
#7 posted by
RaverX on 2020/11/23 10:50:06
I think it's a good map, it's not awesome/jaw dropping, but it's not bad at all. For a first attempt it's impressive.
The biggest problem is the installation. You packaged everything inside a folder, that's great. But the structure is not ok, the readme file tells that you should put the map inside id1/maps and the gfx where it needs to be.
I tweaked the files, I created maps folder inside the primo folder and moved the bsp and lit file there, then I did the same with the gfx/env. Launched the game with -game primo, worked perfectly. I really think that's the way it should have come by default.
I tried skill 0, the map warned me that's Normal skill and easy it's not supported, it's a nice touch. It wasn't hard at all, it was quite enjoyable, I expected it to be much harder (after I played *a lot* of maps on easy, maps that were brutal hard on some areas).
The map has quite a few areas, all nice, good architecture, a lot of polygons, textures are aligned very good, everything was done "by the book", but, somehow, it lacks "something", it's a bit generic and bland. It shouldn't be, each small thing is done very good, but the total of those things just didn't clicked (at least not for me).
I'm sure your next map will be a great map.
Oh Yeah I Forgot To Take The Piss Out Of The Installation Folders.
#8 posted by
Shambler on 2020/11/23 20:34:35
They're gashed. Totally gashshitted.
Skybox images go in id1\gfx\env so they're best packaged like that.
#10 posted by
Joel B on 2020/11/25 05:51:39
Another neat debut! A couple of big cool fight setpieces, changes of theme, a surprise, and some nice peeks into past or future areas. Perhaps a bit too linear? although a little multipathing goes a long way.
Keep on mapping my dude.
Wow
Nice work!
Love the the design and texturing.
Could be a littel be darker.
Nice Map
#12 posted by
stoo on 2021/04/09 02:01:29
For a debut, this is impressive. The architecture is nice, the flow is good, the difficulty spikes kinda suddenly when the sham+vore combo appears, but generally it's fine.
One thing I really like is how closely the skybox colours are matched to the environment and fog, making the whole thing blend nicely. A lot of maps don't manage that, so kudos!
A few more secrets and a bit more character - in the form of stronger visual storytelling or set pieces - would lift this from good to great.
Can't wait to see the sophomore effort.