LiveView
Spirit, are you seeming this?
QuakeJS
#2 posted by
Tigger on 2020/11/10 22:10:47
LiveView is using a modified version of QuakeJS
http://www.quakejs.com/
I have not worked on this code at all, just the
..::LvL side of things.
How do I see LiveView? I want to check it out
LiveView Is On Review And Media Pages
#4 posted by
Tigger on 2020/11/11 22:16:07
LiveView is on Review and Media pages. At the bottom of each section.
Currently, you need to be signed in (as it is a beta) to see the links.
You can bypass that with the following URL (this one is for my Battlezone map):
https://lvlworld.com/liveView/review/2269
The number (2269 in the link) is the map id on
..::LvL, change it which ever map you like - or sign in for now.
#5 posted by
Joel B on 2020/11/14 23:59:29
LiveView is a nifty doodad.
I was going to report that the map surfaces in LiveView are untextured (the gray texture with white grid on it) in Chrome on Linux, but as I was poking around looking for console messages or other clues, it looks like the textures eveeeentually loaded!
The sounds are weird, kind of synth-distorted like I've been loaded into the Tron game grid. Might just be my slow-ass computer though.
Textures Load Is Dynamic
#6 posted by
Tigger on 2020/11/15 10:09:40
Yep, the map is loaded without textures first, to get you in as soon as possible, then the textures are loaded and cached (if needed).
If you have previously loaded a map with the same textures, you will not need to download the textures again (thanks to the caching system).