I Have Dreamt
of a project like this. The screenshots look nice, it looks like a lot of effort went into the levels. Good luck with finishing the other episodes!
Hope I find the time to check this out soon. Fingers crossed it works with Mark V.
Nice
#2 posted by gila on 2020/10/01 19:52:18
Played only first map, it gave off some Unreal vibes like at the beginning where you escape from the prison ship.
Also I have a feeling this is based on Copper or has certain traits of it (Ogre drops 1 rocket, Enforcer is firing like turret and doesn't drop anything, etc...), but I haven't seen anything mentioned about it in README_dwell1.txt
#3 posted by Joel B on 2020/10/01 20:07:55
In Quakespasm-Spiked I see that issue which also plagues Copper a bit, where sometimes you'll see a spawning-in monster (I guess?) flicker/zip quickly across the map to get to its start location.
#4 posted by Joel B on 2020/10/01 20:08:33
Anyway, just able to peek into the first map quickly at the moment. Already a big fan of the new music and sounds!
#5 posted by fw on 2020/10/01 22:01:20
#1, it's tested and is compatible with MarkV! Have fun :)
#2, I've included some stuff about the Copper mod in the Quaddicted forum post, and I'll be updating the readme later today to expand thanks / talk about Copper and it's changes.
#3 Ah, yes. This seems to be a problem we can't really solve very easily.. it's on the tracker for episode 2 / a patch of some kind!
#4 Cheers Joel! :) Aleks really hit it out of the park with the new music, and those menu sounds are to die for.
Impressive!
#6 posted by Icaro on 2020/10/01 22:16:41
lately, quake level design is reaching new levels.
congratulations!
some minors error messages in the console, but I'm using 0.92.2 ADMOD
@Icaro
#7 posted by metlslime on 2020/10/01 22:55:26
this is a mod, so trying to use a different mod with it will probably break things
@Icaro
#8 posted by Tribal on 2020/10/01 23:58:00
These maps have enemies and items that ADMOD doesn't have... so of course you'll have error messages in the console, everything that makes this mod unique isn't loading.
Played It To Completion
#9 posted by erc on 2020/10/02 00:28:56
Didn't know that this was in the works. I've been cleaning up my Quake backlog for the last two weeks and this showed up in Quaddicted today. Awesome job. The build quality varies from map to map due to each one being handled by a different author yet theme handling / overall experience feels consistent throughout. I especially liked the fact that it gradually gets otherworldy along the way. Soundtrack is great too. And cheers for the Copper base. Hope this project will reach completion.
Here is a gig worth of first run demos 7-zipped down to 40 megs.
P.S.
#10 posted by erc on 2020/10/02 00:36:08
Demos are recorded under QS 0.93.2, protocol 666.
Played Only Thru Four Maps
#11 posted by CV on 2020/10/02 07:58:37
as usual on skill 2 and it damn hard! I enjoying it. On map d1m2 (Duet with Duat by Greenwood) after the offer to take a serious swim, I got scared, waiting for the Serious Boss to appear, but everything turned out well.
d1m3 (Under a Funeral Moon by VoidForce) seemed to has most real Egyptian look among all Quake maps.
Modified VF_* textures are incredible.
Both maps are so serious ;)
Secrets! Secrets so hard to find and it motivate to replay this game again (an again :)
Keep it up guys!
Patch 1!
#12 posted by fw on 2020/10/02 13:45:26
Patch 1 has been released, including updating Pinchy's map to the release version, which stupid me forgot to update in the main folder. My apologies to Pinchy!
Great Stuff
I played through 3 maps last night. It looks, plays and sounds super impressive. I particularly appreciate the soundtrack. Most Quake maps lack their own OST so it's refreshing to hear something different.
I love the lighting too. It really creates a sense of 'place'. My eyes appreciate it.
BTW: I just tried to DL the patch but I get a 502. :(
#13
#14 posted by h4724 on 2020/10/02 15:41:33
Quaddicted is down for maintenance at the moment. Should be back in a couple of hours.
502 Error Too
#15 posted by Barnak on 2020/10/02 15:43:03
And why that compression format? It's ackward.
Are You Serious?
#16 posted by Tintin on 2020/10/02 17:46:40
It's a 7z file, it's 2020, it isn't awkward. 7-Zip has been around for two decades.
Either Way
#17 posted by fw on 2020/10/02 18:08:01
It's a .zip now for the time being, but yes.. .7z files are almost as old as I am.
#3
#18 posted by maiden on 2020/10/02 18:24:52
From my observations, this is not a Copper issue but a Quakespasm Spiked issue. There is a similar effect with the Shambler's lightning attack point of origin sliding all over the place. You can easily see it in a dark, high contrast environment like dropping down the fake pool in e4m2. Quakespasm doesn't do this, which is why I'm staying pat.
FWIW
Not a fan of distros using 7z. How much compression do you gain really?
Convince me. I sometimes have an open mind.
It's like using a docx as opposed to a pdf!
#19
#20 posted by fw on 2020/10/03 06:37:17
About 20% extra than zip. Either way, the point is null now because we're not even using it anymore! :D
Also yes, the issue is with Quakespasm Spiked, not Copper. If it works perfectly in all other engines, and then has problems only in a very specific engine.. that's on them to fix :) Fixing it in progs would only cause more minor problems for other engines, so I'd rather keep it there to save the strife.
Playthrough
#21 posted by Redfield on 2020/10/03 07:32:58
9 Demos in QS 0.93.2.
Visuals look slick with some modern designs, mixed with old school 90s abstraction.
Gameplay is highly difficult, playing on normal, with some quiet exploration provided on some of the maps.
It was great to see the return of a certain Rogue enemy. Although I was hurling obscenities at the screen for these invisible wind walls that seal of the arena (fog walls anyone?)
The secret map (JCR?) was a real treat.
http://www.quaketastic.com/files/demos/demos/red_dwell1.zip
Bug Report - D1M4
#22 posted by Gioyo3aa on 2020/10/03 12:14:23
Saving the game (quicksave or regular) at the beginning of D1M4 crashes my engine. This does not happen for the previous maps, and I haven't tried the other ones yet.
Some more info: I'm running QuakeSpasm 0.93.1 on Debian 10.6, and the actual error is:
Saving game to /home/myusername/.quakespasm/dwellv1/s0.sav...
*** buffer overflow detected ***: /usr/lib/quake/quake-engine terminated
Aborted
Let me know if I can provide any other useful information.
Oh, and I also noticed when loading d1m4 that a sound file is missing (it's not a case issue, it is simply not there):
Couldn't load sound/sound/lain/darkchoir.wav
#22
#23 posted by fw on 2020/10/03 13:13:52
Thanks for the report. Not sure about the saving issue, but it looks like it's something to do with Debian. Could you please try playing the game through QuakeSpasm Spiked for me?
I tried it on Arch and it's fine.
Install Gentoo
#22 And #23
#25 posted by cosmaty on 2020/10/03 13:20:03
I have the same issue on Quakespasm 0.93/Linux Mint 19. It doesn't happen on MarkV.
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