(Pro-tip to players: turning off dynamic light with r_dynamic 0 will bring back the framerate to acceptable levels)
Skill 2 demo, one death
The snafu with vis aside, this is a nice first map. The DM1 vibe is tight, though I think the map would have benefitted from breaking convention a little, with a little more texture variety maybe.
The statues are an A+ visual.
Wasn't too hot on the layout or the progression, - a bit too much backtracking, and maybe not enough of organically revisiting old areas from new angles - but it was an enjoyable map, and again, a very solid first effort.