Excellent Job On Your First AD Map!
#1 posted by
Greenwood on 2020/07/19 07:16:49
Good use of the resources in Arcane Dimensions. Nice attention to detail and enjoyable gameplay. I highly recommend it to folks who like a good Base map!
#2 posted by
Joel B on 2020/07/19 20:34:48
jpal is still killing it I see. :-) I just fired this one up for a quick peek since I didn't have much Quake-ing time left, and got pulled along through the first 30 or 40 kills in a snap. Will be back for more later.
BTW it's pretty neat jumping back into AD after soaking in Copper for a while. From "purist" to "maximalist" and both are nifty.
Another Fun Map!
#3 posted by
nxanthos on 2020/07/21 02:16:20
Just played this, really enjoyed it. Only found a couple secrets, and that motivates me to play again. Not gonna lie, I was confused in a couple places, as there are lots of buttons to press and reactors (?) to destroy. It will take a while, I think, for the average player to grasp the idea of looking for the reactors, but besides that, super map. The moment when you step outside reminded me of Quake 2, a pleasant shift of scenery.
:)
#4 posted by
Trinca on 2020/07/24 13:22:07
great map, awesome arquitecture, lights everything...love the quad secret near end was a fun run :)
Good Stuff / Missing Sound?
#5 posted by
gila on 2020/07/26 08:14:12
Enjoyable fun map. On clean install of AD 1.70P1 loading this gives out an error however:
Couldn't load sound/ambience/tornadosiren.wav
I think the zip is missing a sound file that I assume is triggered when firing guns or destroying generators?
@gila
#6 posted by
Greenwood on 2020/07/26 11:17:08
Yeah, it's simply missing. You can grab it from Beep's AD map though:
https://www.quaddicted.com/reviews/ad_beep1m2.html
That's also a nice Base map for AD. Install that & it'll fix that minor issue and you'll have another cool map to play!
#8 posted by
Joel B on 2020/07/27 16:54:38
Went back and finished this one; didn't disappoint. Excellent example of how to do a "switch hunt"... as far as I know the sequence was necessarily pretty linear but it still felt like I was exploring around and finding goals.
Good fun variations in the base-environment layouts and the appearance/behavior of the buttons and breakables needed to progress. I can see the Q2 feel you mentioned!
One kind of weird thing was that I built up a lot of nail ammo without a weapon for quite a while, so maybe I missed an early NG. So other ammo ran low and that made for some weird fights e.g. trying to lure grenade-grunts to walk over grenades. When I finally did get the SNG that was a real you-assholes-are-in-for-it-now moment. :-) Overall the combat felt tuned well on skill 2; got me down to low health & ammo multiple times.