Epic looking map, thank you! My 1st playthrough is damn short (:
qs 0.93.2 protocol 666) demo:
Thank you so much for this. Beautiful, epic, loaded with enemies and secrets. I'm still missing six kills (Nightmare) and one secret, hopefully I'll find what I'm missing. Additionally, I have a question about the "hot secret": how do I make it back safely once I grabbed it?
@Gioyo3aa thanks, one clue : there's a visible breakable crate. I guess you miss the huge trick jump secret.
@AAS thanks you so much for the demo, I was surprise on the way you dies x)
@here: Thanks! Obvious in hindsight, as is often the case, and way better than attempting a swim back :) I don't know if by "huge trick jump" you mean the one that gets you the "A nice trick diserve a nice reward." (sic) message, I found that one. And I was wrong, I was missing 4 kills. I'll keep looking.
By the way, Linux users will miss a few sounds because of case sensitivity. You can fix those by typing:
ln -s markiev1 Markiev1
ln -s markiev1 MarkieV1
in the ad/sound directory.
I stuck there and couldn't get out :\
On my second playthrough I drowned in lava again somewhere in final battle.
So, here is 3rd demo where I noclipped from lava in 1st 1/3 of map :\
What an amacing map!
love it all, the environment, lighting, design, gameplay.
Can't stop playing. :D
Wow! Just amazing. I didn't play such great map for a long time.
Everything is perfect, the music and sound, the gameplay, the visuals.
How can one even create such a thing?
Here are my first play demos:
Recommend to play this map for everyone!
A wonderfully crafted hot rock and metal fortress, guaranteed to give you a good 45 minutes of gameplay. Its dark, foreboding, and dangerous at every step. A real treat!
First run demo, hard skill: http://quaketastic.com/files/demos/orl_ad_heresp1.7z
FYI there's some sound problems on non-Windows OS because of capitalizations. The zip contains a sound folder named MarkieV1 but the map refers to it variously as MarkieV1, Markiev1, and markiev1.
Ah Gioyo3aa already mentioned this above. Not quite the ln operations that I needed to do to fix this since the created directory was already called MarkieV1, but that's the gist of it.
@Ankh And @Orl
ORL-maybe I was too mean but there's a way back from the lava clue there's a breakable crate !
Ankh- At the begining 2 spiders were stucked into a brush and lava that's anoying :/
thanks for demo it's so tasty !
... found all secrets, finally! I'm still missing three kills but I'm less inclined to find them now.
Johnny Law, yes, sorry, I realised after posting that I already had renamed the directory in the hope of fixing things, but I figured Linux users would find out how to adapt those commands.
A Small Critic...
The skybox with the dark cloud and volcano could be better. It feels crude to me, compared to the rest of the map.
Also, some roofs are a bit crude looking compared to the interior parts.
Despite these, this map is awesome. I love that big exit door !
I Missed A Crate?
Could'a sworn I tried to hit all of them. Well I didn't want to waste too much time trying to find it, hope I didn't skip out on anything by noclipping back to the surface.
Skill 2 demo
A bit weird having both a killable Chthon and then a gimmick one in the same map, but eh.
Not seeing anyone else mention problems picking up yellow armor (behind the triple rune door).
Yup, couldn't figure out YA either.
I'm also seeing some weird fog gradation. It backlights background geometry in a way that is a bit distracting. Otherwise nice map.
Very good map yeah. Some beautiful stuff, the intro segment is A++. Slightly stream-of-consciousness: I enjoyed the big puzzle or setpiece rooms but also something about them made those parts of the map feel like disconnected/unrelated pieces. On the other hand, climbing around on the outside of the upper bits of the structure, and also the "battlements" spots and the area around the blacksmith, had a superb feel of place... really fun to move and fight in.
Epic goodness. I basically agree with most points already made.
I should add that the custom music was pretty choice as well. It's interesting how much of a difference it can make to have the standard very well-worn tracks replaced with something else that's quality.
Well Done !
Those are really nice screenshots.
I love this mix in between lava and dark green lights.
Beautiful map. Textures are sharp and LotR theme and lighting create great atmosphere.
I was amazed at the scale and architecture of the final underground area. Although I think the door to transition to the boss area was hard to see and not as prominent as it should have been, I got looped around trying to find it.
Hey all, this looks like a great map! Any suggestions for how to improve my framerate though? It mostly dips during the sections outside.
Now that's what I call a goddamn mordor! 10/10, at the portal puzzle at first I've thought that lava tubes are connected to the three rune buttons and you need to push them in some sequences to drain lava from floor with opening gates or smth. Notion that you got to go into lava gates and they're actual portals got to me pretty late.