I feel the need to point out that when played as intended (i.e. with a custom color map) the original release looks fine
. Not spotless or anything, but mostly alright. The visual problems arise from the fact that only software ports take the custom color map into account.
For other ports, things can be fixed with overrides. Here's a patch
for the original
. Unfortunately due to some naming peculiarities, this specific patch is only targeting Fitzquake, Quakespasm and vkQuake.
I also don't feel that this remake preserves the mood all that well, to be honest - that of a dark grimy dungeon with blood seeping from the walls. Part of it is the texture choices, but mostly it has to do with the lighting being twice as bright (vile
). Now, I feel I might be in the minority on this issue, but not everything has to be Disney-lit, AD-style.
All that aside, thanks for bringing the map to my attention, I enjoyed it, including the extreme ammo management. I did have to cheat at the very end with the shambler, but with a bit of foreknowledge I think it would have been doable. Seems like there are some extra nails in the remake at that spot.