Some good work here! Nice wizard-themed vanilla-style monster mashing.
For a little while after starting it up I was thinking hmm, pretty polished look -- nice chunky proportions, good texturing -- seems like it will be linear and a little room-and-hall-ish though. But then it opened up more with weirder spaces, a smidge of multipathing, bigger rooms and fights... a good progression.
I think it's maybe a little too fond of buttons? :-) That's a minor complaint though. One other interesting thing that occurred to me was that it was a light on shotgun ammo (skill 2) but very generous with rockets and shells, which was actually kind of nice in encouraging more rampage rushes and less shotgun-plinking.
Welcome to Quake SP mapping, you're off to a good start!
* above should read "with rockets and cells"
hah, it may be something related to preferred playstyla... i usually treat shotgun as a 'last resort' weapon and tend to use the better ammos when I have them. but i noticed now in a lot of cases when people are playing, they are conserving the better stuff, and using shotgun whenever possible :) and I recall specifically going through this map entities once and replacing a couple of item_shells with nails & cells, because I thought there's too many :)
Thanks for the feedback!