4lt: awesome! first of all, i love the green building the most. that was super cool making something askew like that is always a plus. combat was kinda rough with the regular boomstick at first, but manageable-though i took it for granted and died, but did it again successfully(:
artistical: awesome architecture as always. very interesting layout, weird combat encounters that i really liked (especially the room with heaps of enemies), cool sense of verticality.
dantescanline: loved the spaces here. the first area was kinda confusing as to where to go at first. really cool way things connected together.
dumptruck and greenwood: grouping you two together because of the similar concept! pretty funny but i also really really love that they're different! i love open maps like that so much. i love the feeling of being overwhelmed by too much and then slowly understanding it (though not knowing is my favourite part), especially with verticality involved. love the rocky and circular themes of your maps, respectively. pretty challenging but far from unfair. i really really enjoyed these maps.
h4724: very enjoyable map. loved the end tribute. the spaces are divided in a rather cool way. really enjoyed the flow here!
hardcore mazu: holy cow, that was an impressive map. so many twisty turns, i was amazing at how interconnected everything was. really difficult, but i beat it in one try so the balance was great! idk, just a really well-designed piece of quake.
ionous: ohh, that was a good one. a really solid map with a really great flow!
ish: at first this map seemed unreasonable, but the second try led to success. sometimes i do like that kind of thing, where you have to learn the trick to the map by failing. i also love how 'cozy' it is, seems like you were adding in a 'small map' theme as well. i love tight lil' maps like this!
negki: um, wow. lol. i really loved the different approach. it was a decent map, i think a little sparse though, could be smaller or more enemies. i really liked the, you-know-what, i'm always looking for something different in quake.
nyoei: this had my favourite atmosphere in the pack. wow, you really nailed it with that. i think being able to go to the gold key area right away was pretty rough; i wish it would have been blocked off or somehow indicated to come back later. otherwise, pretty cool stuff!
onetruepurple: this felt like the end of an episode. mysterious, unforgiving, a gradual victory. a cool mini-adventure in itself.
quasiotter: as usual, here's the postmortem:
https://oliverblueberry.neocities.org/quakemapping.html