I knew from playing your speedmap, Greenwood, that you were into maps with novelty into them and my expectations weren't betrayed.
It is also a plus that you did not use any mod and the like and you tried to use the most of the assets you had at hand instead of depending on the fancy.
http://quaketastic.com/files/demos/barzai_cocerello.zip
The map portrays some interesting ideas, while i think that the entrance to the lava part is not obvious and felt to me more like a side area. I did not take the pentagram at first because i thought it was a secret at plain view like in some maps and the liquid a teleporter, so i wanted to save it for later as i had armour on me.
Another progression issue is probably that after being for so long in the lava, the player rushes to get out of it and won't see the key like it happened to me, but that is minor as the pentagram respwans.
The looks are solid and the gameplay too, but i am not much the fan of forced base infiltrations setups in videogames, while it was done well.
I do not think secrets that require special skills like trick jumping are a good thing, but they were well done and fair. A pity i could not find the way past that door.
I am not a fan of respawnable ammo, but due to how the map works that wasn't a negative for the map.
Eager to see your new map, Greenwood.