Sewer maps! Love 'em or hate 'em, they're a classic of FPS level design, so come on down to the sewers: we all float here.
When? Starts July 28th and runs through August 31st at 1 PM Eastern Standard Time.
I don't expect anyone to use this whole month+ on a sewer map. The long deadline is so folks can fit a couple hours of mapping into their schedule, and so newcomers have more time to learn the basics.
Where do I submit? You can email me with your map at andrewyoder@live.com, or send me a message on the Quake Mapping Discord.
What textures? Use whatever you'd like, but we put together some wads to spark some creativity.
Anything else I should know? - Have your level exit to "start"
- Name your map "sewerjam_[username]". For example, mine will be "sewerjam_yoder".
- Include a readme with your submission.
- If this is your first map, let us know so we can help!
Dibs the play of "Plumbers Don't Wear Ties" as a mapname.
Also, please modify the prefix- sewerjam not only is too long for some names (such as mine) to work on certain systems, but breaks uniformity with hwjam, uwjam, dm4jam and so on.
swjam_ works nicely in that regard.
Forgot to mention: I'll post the updated progs once they're ready. We're still sorting out a few changes, hence the start date next weekend. Feel free to sketch ideas in the meanwhile! The schedule isn't very strict.