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Questions For Mapping Help Thread.
Thanks for hosting my question. I'm having trouble of solving light sourcing for a graveyard scene featuring tall mausoleum. In your experience, to get an even low ambience, does one use many point entities or one powerful entity and adjust the penumbra? I cannot use worldspawn light more than 20 for this project. Editor is trechbroom, engine is darkplaces.

Thank you.
 
Try these tools if you aren't using them already: https://ericwa.github.io/ericw-tools/

Some options like -bounce may help. You'll need fewer light entities that way. 
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