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Posted by ionous on 2019/03/28 08:56:04 |
Map Jam X – Insomnia 2019
Deadline: April 21, 2019
Continuing the time-honored tradition of mining CZG’s grand notions for inspiration, arrives Map Jam X. Based upon the blood-soaked nightmares of Q2 base and Q3 gothic, CZG07 was a marvel for its time. He truly pushed the boundaries of the Quake at the time, not only in the gargantuan size of the maps, but in the architectural prowess. Namely, entire maps based around curved brushwork was a novel concept, as between this and his wonderful curve tutorial, he expanded the idea of what a Quake map could be. (http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm)
With the multitudes of talented mappers this community has unearthed over the past few years, the time is ripe to pay tribute CZG’s masterpiece. Here’s the package for the jam:
http://quaketastic.com/files/func_mapjamx_package.zip
Dumptruck has been gregarious enough to put together a custom progs for this event, using his wonderful custom progs as a base, with a few new additions specific to this jam. See the documentation for further details. However, that’s not all. Also included is not only the textures utilized by CZG for the original maps, but a custom wad of CZG07 variations generously painted by none other than our resident French AAA extraordinaire, Bal.
For those who have not born witness to CZG07’s majesty, check out this selected screenshots:
https://imgur.com/a/jWaXPHX
And tantalizing glimpse doesn’t whet your appetite, I’m going to be doing a full stream of the episode on my Twitch channel on March 30th, at 2200 GMT.
https://www.twitch.tv/ionous
Other people probably will be playing through the pack as well, so watch this space for others making the journey to dreamland.
The rules:
1. Maps can be of any size, or any detail level. This isn’t a competition. Just make sure yours maps vis and load in Quakespasm without crashing, and you’ll be fine.
2. Maps must be inspired by CZG07. Feel free to use the wads provided, by if these maps prompt a new and unique notion based upon the original idea…run with it.
3. Maps must exit to ‘start’. I’m making a custom start map for this.
4. Important: These progs has a new spawnflag on the ‘trigger_changelevel’ entity, Use info_player2_start. Please utilize it in your maps; it will allow the player to skip skill selection upon returning to the start map.
5. Post pictures of your WIPs! We want to see the wonderful things you’re all cooking up.
That should cover it all. Good luck to all of you, and most of all, have fun. |
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Mafon2
Yeah, do it!!
Drunkmapping Time
#14 posted by ionous on 2019/04/15 06:30:37
?
#15 posted by mafon2 on 2019/04/16 15:19:45
Should we leave links to maps here ?
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P.S. not ready yet.
Map Submission
#16 posted by Ionous @ work on 2019/04/16 19:13:51
I stupidly forgot to add I made an email for people to submit maps.
Func.mapjamx AT gmail DOT com
Also. I’m extending the deadline until April 28th.
#17 posted by mafon2 on 2019/04/16 21:59:40
The map's pretty much ready, I'm only having trouble with the fan I want to rotate and I need to add few more monsters.
I decided to "reimagine" one wellknown map, so I won't struggle with the size and layout. It's not a carbon copy, hence the "imagine" in "reimagine", but you deffinetly will know where to look for the secrets, that's why there're more.
Some pre-release screens: https://drive.google.com/open?id=1enjGJlE_KwiYP3PR1E1BRKmdUpdPHu0p
Mafon
#18 posted by ionous on 2019/04/17 04:29:37
Good CZG07 vibe. I look forward to it.
Mafon2
Nice to see you still mapping! Looking good.
Bug In Progs_dump RC2
There's a work around and at the moment there are no plans to update the progs.dat file for the Jam but be aware that if you use a Megahealth in your Jam X map it will respawn after a certain amount of time when the players health is below max.
Sorry about this.
The work around it is to set respawndelay 99999
If we find any other bugs I will consult with Ionous on whether we should update the final progs.dat for the release. But die to my schedule and the testing required I'd like to recommend the workaround for now.
2dumptruck_ds
#21 posted by mafon2 on 2019/04/18 19:16:02
I have three maps in different state of completion, I'm returning to occasionally. One of them is underground map I abandoned, one of them is medievalish draft and one is Silent Hill inspired I really want to finish, but it's maaaassive.
"be aware that if you use a Megahealth in your Jam X map it will respawn after a certain amount of time when the players health is below max".
Lol, I placed megahealth in such a way that you need to go through quite a hustle and damage yourself with rocketjump or toxic water, so I didn't notice any problems.
One Week Left
#22 posted by Ionous @ work on 2019/04/22 00:33:26
Looks like there’s about one week left until the deadline. How are people feeling about their maps in general?
I’ve got the skill select area of the start map done, just have to finish the level select. I should also have a small, crappy, actual map ready.
#23 posted by jcr on 2019/04/22 22:15:03
Oh hey, I forgot to post the little preview I made for my entry here: my mapjam sneak peak
Map Sent
#24 posted by mafon2 on 2019/04/24 06:17:57
Well, I sent it.
The fan still rotates funny, but, alas.
Two More Says
#25 posted by Ionous at work on 2019/04/26 17:28:29
Just as a reminder, about two days remain until the deadline.
Jam X Mappers
I am planning on editing a promo video for Jam X. Please consider forking a playable (or viewable) version of your map for me in it's current state and send it my way. If there are areas you want me to keep spoiler-free just let me know ahead of time. Any maps without gameplay will be used strictly for"beauty" shots. I don't need something that is completed at all. Just something presentable, at least partially lit, and containing an info_player_start. :smiley: The workflow is to record fly thru shots and then a bit of gameplay. I only need about 30 seconds or so from each map and that doesn't have to be contiguous.
Ionous
I have sent you an email regarding this issue, but I'd also like to mention it here: this board as well as quaketastic will go down on Sunday for a bit, and I can neither say when it will go down nor when it will be back up.
Please consider this when planning your release date. Sorry for the inconvenience!
Fifteen Hours Left
#28 posted by Ionous @ work on 2019/04/28 21:04:15
Fifteen hours left. Even if your map isn’t 100% finished, send it over. It will take me about a week to pack up everything, and I’ll accept revisions up until the release.
JamX Release Plan
#29 posted by Ionous @ work on 2019/04/30 21:00:08
I’m working on the start map and sorting out the pack this week. I hope to have the pack ready for release on Sunday, but there things are always vulnerable to RL. Looks like there’s going to be 13 maps total. Some really nice maps, and quite a few new mappers, which is always nice.
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#30 posted by mafon2 on 2019/05/01 12:08:47
13 maps? Cool number.
JamX Trailer
#31 posted by Ionous @ work on 2019/05/06 20:00:11
Dumptruck was kind enough to make a trailer for this pack.
https://www.youtube.com/watch?v=H3RfuV4jYwg
Almost there with the pack. Found some late stage errors on the start map, sonahve to correct those. Also, waiting on a final version of one map. Maybe tonight; we shall see.
Moddb Entry
Thumbs Up!
Houston,
#34 posted by mafon2 on 2019/05/10 12:41:07
My map breaks the jam. When I was playing the jam, I noticed that my map teleports the player to the very beginning (to set your difficulty map) with all the weapons and hp/armor intact.
...
you needed to set the reset_items key to 1.
...
#36 posted by mafon2 on 2019/05/11 00:34:45
I double-checked to be sure – yes, there's no "reset_items set to 1", but I was watching Balbafu's stream and he didn't have this issue. Also, I want to say that the elevators in the very beginning work funny and that the monsters in the 1st level spawn dead for me. It's like I'm running the jam wrong.
Mafon2
I'll play your map this weekend and let you know how it plays for me.
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