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Map Jam X - Insomnia 2019
Map Jam X – Insomnia 2019

Deadline: April 21, 2019

Continuing the time-honored tradition of mining CZG’s grand notions for inspiration, arrives Map Jam X. Based upon the blood-soaked nightmares of Q2 base and Q3 gothic, CZG07 was a marvel for its time. He truly pushed the boundaries of the Quake at the time, not only in the gargantuan size of the maps, but in the architectural prowess. Namely, entire maps based around curved brushwork was a novel concept, as between this and his wonderful curve tutorial, he expanded the idea of what a Quake map could be. (http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm)

With the multitudes of talented mappers this community has unearthed over the past few years, the time is ripe to pay tribute CZG’s masterpiece. Here’s the package for the jam:

http://quaketastic.com/files/func_mapjamx_package.zip

Dumptruck has been gregarious enough to put together a custom progs for this event, using his wonderful custom progs as a base, with a few new additions specific to this jam. See the documentation for further details. However, that’s not all. Also included is not only the textures utilized by CZG for the original maps, but a custom wad of CZG07 variations generously painted by none other than our resident French AAA extraordinaire, Bal.

For those who have not born witness to CZG07’s majesty, check out this selected screenshots:
https://imgur.com/a/jWaXPHX

And tantalizing glimpse doesn’t whet your appetite, I’m going to be doing a full stream of the episode on my Twitch channel on March 30th, at 2200 GMT.
https://www.twitch.tv/ionous
Other people probably will be playing through the pack as well, so watch this space for others making the journey to dreamland.

The rules:
1. Maps can be of any size, or any detail level. This isn’t a competition. Just make sure yours maps vis and load in Quakespasm without crashing, and you’ll be fine.
2. Maps must be inspired by CZG07. Feel free to use the wads provided, by if these maps prompt a new and unique notion based upon the original idea…run with it.
3. Maps must exit to ‘start’. I’m making a custom start map for this.
4. Important: These progs has a new spawnflag on the ‘trigger_changelevel’ entity, Use info_player2_start. Please utilize it in your maps; it will allow the player to skip skill selection upon returning to the start map.
5. Post pictures of your WIPs! We want to see the wonderful things you’re all cooking up.

That should cover it all. Good luck to all of you, and most of all, have fun.
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Something I've Put Together For This A While Ago 
A wad from some of the maps that followed the style of Insomnia map 3, such as:

- neh2m2
- ne_sp06
- Marcher
- e2m5rmx

http://www.quaketastic.com/files/texture_wads/insomnia_ultimate.wad

Enjoy. 
Woo 
Will definitely try to make something for this, hard not to be over-ambitious considering the size of the original maps though! 
@ionous 
did high resolution monitors hurt you when you were a baby? :P 
‘Twas A Traumatic Ordeal 
Also, I’m not sure what you’re referring to. 
 
I've just noticed that you always post screens with rather low resolution. 
BTW 
I'm in. 
DB 
Oh I see. I don't play around with settings much; if it works I tend to just leave it alone.

Welcome aboard OTP. 
The Stream That Was Promised 
Starts in an hour.

https://www.twitch.tv/ionous 
Hmmm 
I may participate in this when I return home in a week 
PULSAR 
That would be fantastic. 
Going To Be Working On The Start Map 
https://www.twitch.tv/ionous

Starts in fifteen minutes. 
 
Sweet, sweet rotation.

Hope I'll come up with something. 
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