Thanks for the video! Last time you said that you couldn't see a thing, so I increased the brightness a little. Good to know that you had no problems this time.
Thanks for playing! Indeed, it's inspired by this map: https://www.youtube.com/watch?v=oX7PAw0Xbwo.
But I tried to break the symmetry and take advantage of the Quake engine by making a second floor. The lamp idea came to avoid two identical stairways on both sides of the map.
I also think I oversupplied the player, because someone pointed out in the beta that it didn't have enough ammo. From my previous map expererience, I learned that it's better to give more ammo and an easy gameplay than give less ammo and a frustrating experience.