Smaller Maps, Large Enjoyment
24 Hour Jam? Map Pack? Non-confrontational contest? What a bunch of word salad. Props to the authors for banging out these maps so quick, especially those who did so hot on the heels of the 100-Brush Shenanigans. Short thoughts/highlights:
Artistical: Really like the contrast of the warm level lighting and the cool blue skybox, even if it doesn't 100% make sense. Especially liked the details like the electric 'wired' lights casting their own whiter light sources. Easy to not believe this map was designed as modular segments.
Dumptruck: This is really your first base map? Could have fooled me. That damn armor taunted me the whole time, I was tricked by at least two false secrets otherwise. Ran pretty low on health and had to cheese out the final enemies, probably user error.
Mariteaux: Thought I glitched through a wall at the start, thought it was a cheeky way to do things backwards, then realized you can just jump through the window anyway. Also, the slime pit's hurt trigger doesn't do enough damage to kill a full health player, they instead die from one tic of the slime underneath. Intentional?
NewHouse: Did part of this map backwards by accident and got a Spawn to the face for it, then did the rest forwards like I was supposed to and still got a Spawn to the face. Enjoyable anyway even if I made it needlessly difficult for myself.
Prengle: If I were a gaming blog author you would get an article but instead you get this text blurb response to the readme. Way more enemies than I was expecting, and the Quad makes the arena fight almost too easy- wound up with a ridiculous surplus of shells and nails by the end of the map. Only map I missed enemies on, can only assume they're off someplace with the secret I also missed.
Usual skill 2 demos for all and running in-game comments
here.