Thank You Vicpas
#1 posted by Chris on 2018/04/29 11:51:57
Great to see some love for Quake2 as well. Do you recommend a specific port? Did you use some custom textures? I would love to see some non-base maps for Quake2.
Anyway thanks for sharing your work!
Good To See
#2 posted by
Cocerello on 2018/04/30 17:52:51
more Quake 2 maps and good looking ones to booth, but unfortunately i donĀ“t think i will have time to play them soon.
You could try and advertise it too at
http://leray.proboards.com/ It is the main place for Quake 2 mapping.
Looks Great
#3 posted by Kiiro Karnage on 2018/05/02 00:37:04
This looks really good.
And recently I noticed Q2Pro is being updated again after five long years.
http://skuller.net/q2pro/nightly/
Great To See Q2sp Lives
#4 posted by apm on 2018/05/06 18:03:27
Amazing to see q2 isnt a dead game, between you and :3 you are keeping it alive. Thank you! Just checked this out and it looks a very well made episode.
stuck at the point where there is a big drop in what looks like an elevator shaft on the second map and not sure where to go.
Figured It Out, For Anyone Else Stuck On This
#5 posted by apm on 2018/05/13 16:37:04
*stuck at the point where there is a big drop in what looks like an elevator shaft on the second map and not sure where to go.*
the texture on one of the walls of the elevator shaft is actually climable. not a good design choice, could have communicated this to the player with a simple ladder. otherwise great effort on this project
Calm Down Guys, It's Still Dead
#6 posted by anonymous user on 2018/05/13 21:28:27
the mod is almost 20 years old
Stuck After Boss Fight
#8 posted by Tetz on 2018/05/21 11:42:01
After I defeated the Makron in that strange alien chamber I can't proceed. The big teleporter portal is still inactive. I pressed both buttons at the side of it, but it seemingly has no effect. Anyone can help?
A very interesting Quake II unit btw. The custom textures work well and there are some interesting and diverse locations. I really don't think it's 20 years old, because the level geometry is way too detailed for a late 1990s custom map. Also a level set like this would have caused a stir in 1998. Anyone has some info about the author?