I recorded
a few skill 2 demos in the wee hours of earlier today, so some questionable gameplay may follow. Nearly got my ass handed to me by the monsters but then the map itself did it instead.
This map seamlessly merges:
1) the dark and tight feel of the inside of a pyramid, with
2) an inherent "negke-ness" - the architecture being inexplicably mechanical despite its nature, the sense of purpose given to the majority of places, and a clear (and creatively pulled off) goal to accomplish
And it makes for a very well designed map overall.