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So When Did The Decline In Quake 2 SP-content Happen?
When I started mapping for Quake 2 last year it was on the base of bingeplaying a whole shitload of Quake 2-maps that I've got from over the internet after I finally got to play through the two mission packs in 2015. I was at that point unaware of the scene for making maps for Quake 2.

So one year later, where's everyone? Quake has a renaissance in singleplayer-content but Quake 2 is just... me and one other guy I don't even know exists (yes, I'm calling you out, Citadel-guy).

I want to make sure that for its 20th anniversary I'll have something worth playing. However, due to being able to find so little for this game on the internet that I can use quickly (I've scrapped a lot of ideas already due to not having the time to edit the source code to get all the unused animations for Strogg in or the items/weapons, like being able to start with no weapon at all and have to pick up the blaster), I've decided that I am going to keep it as vaniller as possible and use only what's possible to do in a v.320 install fresh from your CD or Steam.

I hope I can get more people in on making some kwolitee content for this game in time for its anniversary. There's already a $10000 tournament announced for it at The Con Of Quake this year, but we can do better!
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Delays In Weapon Switching 
I have to agree that instant weapon switching is still the most elegant solution and one that is hard to improve on.

Quake 3 has a shorter amount of weapon switch time (along with a neatorini "swish"-sound) than Quake 2, which makes it tolerable, but only in comparison with Quake 2's slow weapon switching.

(Even CS:GO has semi-instant weapon switching. There's a lot you can do with cancelling of the animations etc.) 
Fixed 
#52 
Like 40 people visit this board regularly. Weve all heard of quetoo. If not from you spamming it, were aware of it because were all familiar with its creator jdolan.

Please stop. 
Mukor Is Right -- But Something To Add ... 
Really the problem is that QuakeElf hasn't played Q1 single player releases.

You can tell that he hasn't.

If QuakeElf were to play a single high quality Q1 single player release, he would not talk about Q2 single player ever again. Fact.

Keep in mind, the Q2 link spammer agrees with me.

He keeps posting links to Q2 multiplayer-only packages (Quake II starter, Quetoo).

Because even the Q2 link spammer doesn't think Q2 single player is any good.

And the Q2 link spammer is right.

QuakeElf hasn't played any custom Q1 single player releases (Hell In A Can, Insomnia, Once Upon Atrocity, Rubicon, Beyond Belief, Destroy Base, Nehahra, SM32, Marcher Fortress, The Colony) and if he did he would no longer be interested in Q2 at all.

QuakeElf -- your journey begins here ...

https://www.quaddicted.com/reviews/casspq1.html 
 
lol I been trying to tell Andrea Rosa to play Quake for years, he keeps turning me down lol 
Satanic Spaghetti 
Hell In A Can
I never could manage to make this one work, either in DP or QS: the lift doesn’t work like it should, thence not triggering the rest of the map properly. Does it need a specific mod that's not listed in the readme or something? 
 
If QuakeElf were to play a single high quality Q1 single player release, he would not talk about Q2 single player ever again. Fact.

It's like 1998 all over again. 
I Have Played Quake 1 SP Levels... 
I play not just Quake 2, but Quake, Quake 3, Doom and Doom 2. I've played a fair share of maps and WADs and mods and add-ons and so forth, but I like Quake 2.

I've played far more Quake over the years than Quake 2, but I've played Quake 3 more than both of those games combined.

Right now, I'm into Quake 2. Things might change, and it's just my personal preference.

(Regarding Quetoo I liked their "interview" with Panjoo. Is he here?) 
@Mugwump - Hell In A Can 
The elevator control is actually bound to a use key, that is shown in the help screen, normally accessed through the escape menu. It is extremely poorly explained and the only real problem with this map. After you learn to use the elevator it becomes fun again. 
 
QuakeElf hasn't played any custom Q1 single player releases (Hell In A Can, Insomnia, Once Upon Atrocity, Rubicon, Beyond Belief, Destroy Base, Nehahra, SM32, Marcher Fortress, The Colony) and if he did he would no longer be interested in Q2 at all.

By todays standards, most map jam packs are a better build quality, visually, than Hell in a Can or BB. Destroy Base? Is that this? https://www.quaddicted.com/reviews/cdestroy.html ummmmm... 
 
Quake 2 is all about MP for most people (including me). I enjoyed Q2 SP for what it was but as far as SP goes Q1 is definitely a more action packed game with tighter design than Q2's hub levels. I enjoy playing Q2 co-op when drunk and practicing trick jumps on the map while my co-op partners get objectives done but other than that I don't really do much SP stuff. I also think people care more about mods like Vortex rather than proper campaigns. 
Did You Ever Play... 
Zaero? I did the sound design for it and it's arguably better in many ways from the official mission packs.

We had some fun MP weapons too. 
@anonymous Poster 
I appreciate your passion and commitment but you've posted a bunch of these invites. The people from func who are interested are surely already a part of you discord.

Enough already. Good luck. 
Lol 
Remember Quake Elf on a Shelf?

It was funny while it lasted. 
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