Nice...
#2 posted by Mike Woodham on 2017/07/19 10:49:19
... architecture and game play. Wasn't expecting to enjoy it with just the Lightening Gun but actually had good fun.
I liked the floating ogres by the GK door!
I also got three 'no spawn function' for light_candle on loading, but everything else looked OK in-game.
Thanks!
#3 posted by
Qmaster on 2017/07/19 13:11:43
Floating ogres? I mean uh ya, exploit. Haha I'll have to check that out. I actually had to redo the start room since Quakespasm won't let you spawn in a 64 unit high alcove, must be something similar for those poor ogres.
Well.
#4 posted by
Shambler on 2017/07/19 13:45:02
Shots look pretty good - will be pon it later!
Update Onetruething File !
#5 posted by
Barnak on 2017/07/19 14:07:40
Qmaster
#6 posted by
Barnak on 2017/07/19 14:10:10
While you're at it, why don't you update a bit the map for the actual Jam ?
This Was Alright.
#7 posted by
Shambler on 2017/07/19 21:09:39
Not that excited by the LG-only gameplay, but it was pretty well balanced and worked well for what it was. The end arena got pretty hectic which made it more interesting. Design was pretty good and well-themed, nice structures to the rooms, but the lighting was a bit light and the textures a bit repetitive - easy things to tweak in what was an otherwise solid map.
Nice
#8 posted by LLL on 2017/07/20 10:57:27
Good architecture, strange but funny gameplay
#9 posted by
negke on 2017/07/22 22:06:01
Too bright, sadly. With proper moody lighting this would have looked quite cool. Subtle light from few sources, strong glow from the lava, and otherwise shadows around and between the beams and ceiling geometry.
Gameplay is easy and unchallenging, not least due to the excessive amount of cells, with the exception of the last area obviously. A bit of jolly carnage, still. I appreciate the experiment, though I guess it should have been more strongly geared towards the actual advantages and disadvantages of the LG. For instance, more water parts and trap doors creating the risk of discharge. The spawns are a good challenge, because they render the large damage output of the LG irrelevant to a degree since one still needs to hit them while maintaining supplies.
I think RL-only gameplay would've worked better here considering the environment. While the RL also does a lot of damage, one has to be careful to avoid splash damage and watch out not to drop into the lava while doing so.
Bunch of items falling out and invalid classnames - remember developer mode next time.
But anyway, thanks for these four surprise releases.
Thanks!
#10 posted by
Qmaster on 2017/07/22 23:57:20
Ya older maps of mine with all their flaws but fun nonetheless I hope. For some reason I don't remember them being this bright. Wonder if the compiler made a difference when I recompiled it to fix a few gamebreaking bugs.
Dang It
#11 posted by
Qmaster on 2017/07/24 18:46:16
-bounce....I compiled it with bounce. That is why everything is so washed out and bright.
Dang It
#12 posted by
Qmaster on 2017/07/24 18:46:17
-bounce....I compiled it with bounce. That is why everything is so washed out and bright.
#12
Try to re-compile and lower the -bouncescale starting at 0.9 and go lower until it looks good. I am not sure how low the scale numbers can go (yeah math wiz here) but it's working of rme on my current map.
This
#14 posted by
Qmaster on 2017/07/25 18:31:15
Map was made in the pre-bounce era. I would just recompile with it turned off. I already had fill lights everywhere.
I'm not going to though...already released. No need for any future updates. On with my other mappimg projects.
@Qmaster
Oh...
by all means then... go map! :)
#14
I'm not going to though...already released.
Fully understand this and it's probably a very healthy approach, but ... maybe reconsider? I enjoyed this map and would love to see it with its intended lighting, and surely it'd be a matter of a few seconds for you to recompile without bounce?
As I said, I fully understand why you would not want to (and having not -yet- released any maps myself I don't want to come across as one of those people who keep demanding things without contributing anything themselves) but just thought I'd let you know there's at least one person (i.e. me) who'd be glad if you did release a relit version.
Wouldnt the lava/heat turn the moldy green to black
@PyroGXPilot
Like your soul?
I kid.
Please note: there are no such things as grenade throwing Ogres or Shamblers or Fiends. You cannot run indefinitely at 70mph, nor can you carry 9 weapons and switch to them instantly.
See where logic like this takes you?
But
#20 posted by
Qmaster on 2017/07/29 03:25:38
You can mash your face against a button to press it.
Going To Be Playing Through This
#23 posted by
ionous on 2017/09/02 21:11:47
As well as a few other Qmaster maps.
https://www.twitch.tv/ionous
Starts in an hour.