OK, So I'll Repost It Here In The Right Thread, Then
Skill 2 demos (died once), all kills, all secrets.
[SOME SPOILERS AHEAD]
First off, the things you didn't fix:
- torches still don't flicker,
- LG and SK in the library are still a bit too much in darkness (armor is fine now),
- there's still unwanted fullbrights on a shelf texture,
- you didn't remove the odd sparkle noises (one in the hallway in front of the first watery passage, the other I think was somewhere in the library - I can't be more specific).
I also found a clipping issue that I hadn't noticed earlier: just before the curved staircase leading to the first big room, you can enter the left hand wall and see the whole map (see demo)! You can't fall through, though, so it's not as bad as it sounds.
Lighting is much better now - you fixed pretty much all lighting issues except for the above couple items in the library. The crypt still looks very dark but it doesn't bother me because, well, it's a crypt! Difficulty is spot-on for skill 2, haven't tried other skills.
Having access to the RL earlier has the unforeseen side effect of making the GL useless: once you grab it there's no more zombies to blow up. It might have been best to make them appear when you grab the contract (or retrospectively to simply put more nailgun ammo before entering the church so that the RL is not needed). Speaking of the contract, as you'll see in the demo, the spawning fiend got hampered by the geometry of the treasure chest and it couldn't attack me at all!
Still, a very nice map for a first Quake release - your experience with other games shows. I've said it before but I just love your surrealistic design. I hope there's more to come!
A word about the start map:
It's usually quite unnecessary to make a start map for a single map release but you had the good idea of taking this opportunity to teach the player the specific gameplay mechanics of your map, so congrats for that.
Start maps, however, follow the Quake tradition of making harder skills harder to reach, with nightmare skill being hidden. This is sadly not the case here.