#1 posted by
khreathor on 2017/03/04 00:57:35
Ok... but first show us some progress. Do you have anything to show? Or you're another "I have an idea" guy? Even your previous work counts, as an evidence of your competence.
#2 posted by
Sleeper on 2017/03/04 01:41:43
I think I wasn't specific on that it is gonna be first project. Somebody from the Quaddicted forums told me to come to these forums for a better chance. So, no there are no previous works. I would like to start some where though.
#3 posted by
skacky on 2017/03/04 01:56:32
Not to be harsh, but nobody is going to join you if you have nothing to offer. You need to at least do something to make people want to join your project, and no, ideas are not enough.
@Sleeper
That was me referring you here. Welcome to hell.
But seriously you should try some Quake C coding yourself and show the gang here what you can do. Years ago I had an idea for a Q3 mod and got a couple of programmers to help me. I worked on a design doc and generated most of the art assets. It was a simple mod too but because I lost two programmers in a row the project died. We got maybe halfway through. It was very frustrating but I don't really blame those two coders. They had lives of their own and projects of their own.
I should have learned to code and the mod would have had a life eventually. But I relied on others.
Also in my experience mod teams begin with one capable person who impresses and inspires others to join the project. Be realistic about what you want to try and understand that everyone has their own ideas.
#5 posted by
Sleeper on 2017/03/04 02:22:03
Like I said better off some where. Thanks again, dumptruck.
What i love about this place. They are do-ers, not dreamers. So on ya bike matey :)
@Sleeper
#7 posted by
khreathor on 2017/03/04 03:32:10
If you are starting, maybe try mapping first. It will verify your idea and motivation.
#8 posted by
topher on 2017/03/04 03:59:07
i also have lot of ideas
ideas are more inexpensive than ever in this new era of internet. even good ideas.
you need time, knowledge and patience
and the most important thing is being a jack of all trades.
if i want to make a mod, at the very least i would do most of the coding, only asking for snippets and specific questions of quake quirks or some testing.
#9 posted by
megaman on 2017/03/05 19:18:17
Somebody from the Quaddicted forums told me to come to these forums for a better chance
so who trolled us there?
OK
#10 posted by
ijazz2 on 2017/03/06 17:27:26
Iwill join,but I need a few months to pactise.
I know a bit of coding and mapping,but I suck at both.
chasemar2017@gmail.com
#11 posted by
ijazz2 on 2017/03/06 17:31:32
Also yeah,take everyone's advice and practice.
I can only join after March 19 and I can dedicate more time after April is over so practice.
Good luck man.If you ever need an .fgd/.def(mapping sets that allow you to add stuff to a map without changing an entities name(like monster_cat to monster_skackyis_wearingdiapers) then just ask madgypsy for help.
#9
Me. Wasn't trolling but thought someone might have some words of wisdom.
#13 posted by
Kinn on 2017/03/07 00:22:57
Yeah you've got to do your time in the trenches first. Do a small solo project, show us you're legit, and that's when things start happening.
#11
#14 posted by
ijazz2 on 2017/03/12 12:56:48
I meant after March 17 6:30 IST.