8====D ~ ~ (_O_)
#1 posted by czg on 2017/02/23 14:00:51
10. *insert yours here*
Shambler's OP
#2 posted by mjb on 2017/02/23 14:06:59
/Thread
No But Seriously Tho
#3 posted by czg on 2017/02/23 14:14:09
I'm surprised there actually has been an influx of new people here the past few years. That's nice I guess. Not dying is nice.
#4 posted by dwere on 2017/02/23 14:38:32
Let's fill this thread with friendship and joy.
I Love To Be Not In Complete Anguish And Despair.
#5 posted by czg on 2017/02/23 15:05:27
Would Be Interesting To Know
What has brought all these new folks into quake mapping?
It's not like quake has been given the same kind of journalist exposure of Doom (for instance Brutal Doom had put a huge spotlight on that game)
Sprony's Article
#7 posted by sevin on 2017/02/23 15:40:25
On MapCore. That's where I saw the first screenshots of AD and I was blown away.
Sprony's Article
#8 posted by sevin on 2017/02/23 15:40:25
On MapCore. That's where I saw the first screenshots of AD and I was blown away.
I Swear I Only Clicked Submit Once
#9 posted by sevin on 2017/02/23 15:40:43
#10 posted by Newhouse on 2017/02/23 15:48:49
One of the reason why I entered this fandom was, because of one horror game project. I wanted to find the easiest 3d mapping editor, which was firstly cube 2: sauerbraten's level editor.. soon I figured I need more, then I find Trenchbroom. And I have been using it ever since. Thanks to that editor and creator(s), it is fun to map maps for Quake 1. J.A.C.K editor is very good as well*
I Think Carmacks TB Tweet Helped A Lot
I was already in the community before TB was released, I just converted to it pretty quickly. I had a few maps in development using WC at that point but have since been lost to reformatting.
Come To Think Of It
#13 posted by mjb on 2017/02/23 17:18:25
I just happened to feel like playing Quake last year. I thought to myself it would be really cool to try to make maps for it.
I never made maps before or opened an editor (except Serious Sam when I was like 13.) but I found TrenchBroom approachable. I tried to use radiant a few years back but got intimidated and didn't want to put forth the learning curve efforts.
So I would say it is because of TrenchBroom is why I am mapping and is one thing that is good about 2017 Quake!
#6
#14 posted by topher on 2017/02/23 17:52:06
i played czg's insomnia and travail years ago, but nothing more.
then i saw quaddicted. i downloaded a lot of maps with five stars and ended playing almost none. lol. i got swamped with maps.
but then, after several months i started seeking maps with lots of comments and votes.
i started playing in october 2016. rrp, than's maps, czg's maps, tronyn's maps several one maps
i also saw arcane dimensions and bookmarked them for later. it's cool that good old quake gets some coverage
then in december played arcane dimensions. it's just too awesome, and made me apreciate quake even more. i'm not playing any other game since october.
so what brought me in? the sheer awesomeness of ad, rrp and other maps. trenchbroom is easy and welcoming for noobs too. also i was bored :wink: with modern fps and modern games.
#15 posted by skacky on 2017/02/23 18:08:36
I think AD was a huge incentive for new people to map.
#16 posted by Joel B on 2017/02/23 18:47:10
Some random positivity:
The Episode Jam is a great idea. I was thinking about posting some boosterism in that thread, but probably the thread would be better left for the contributors.
The Quake mapping scene has kind of settled in around jams or standalone polished gems for "normal" releases, and giant epic maps for the big ticket items. Those are all great! But I also enjoy the good points of an episode/sequence of maps: a sense of progression (stylistic or mechanical), and regular moments of closure where the exploration-tree gets pruned off and restarted. Even just flowing smoothly from one map to the next, rather than being thrown back to a hub, is a small nice thing.
Obviously making a large-scale episode like Beyond Belief or Zer or whatever is a humongous endeavor and I'm not surprised that old Quake hobbyists steer away from that sort of thing, especially as a solo project. The Episode Jam is a neat way to attack this, it's cool to see it getting traction, and just for my own selfish benefit I'd sure like to see it stick the landing.
(And DOPA was pretty great.)
Meh
#17 posted by madfox on 2017/02/23 19:25:22
in general: I just wanted to make a map that could look equivalent to a classic Id level.
personal: the supply of such an amount of good maps make it hard to choose. Mapping or playing.
#18 posted by quakis on 2017/02/23 19:26:26
I think all these mapping Jams have definitely contributed a lot to recent interest for Quake mapping (or otherwise), encouraging new releases through collaboration and helps showcase an active mapping scene with regular results, which looks very attractive at enticing others to get involved in the scene.
What #18 Says
#19 posted by anonymous user on 2017/02/23 19:29:10
plus i think computers have gotten a lot faster, so qbsp + fullvis isn't a hurdle anymore(for detailed/large maps). it is easier now to make a quake map than ever before.
RE: Fifth
#20 posted by lpowell on 2017/02/23 19:53:03
I played Quake when I was a kid (I'm 25), and while I was aware of the mission packs, I didn't know about custom mapping scenes or editors. In any case I was obsessed with tinkering with another (2D) game. In 2013 I was feeling nostalgic and wanted to replay Quake, so I went online to find a way to run it on my MacBook and found Quaddicted.com. I was so impressed by the screenshots I saw I knew I had to play these maps instead! Then last year I decided it was time to start mapping myself.
#21 posted by PRITCHARD on 2017/02/23 21:27:34
I found Daz's Custom Gamer channel and the way he discussed level design for Quake inspired me to switch from multiplayer stuff for Sauerbraten to Quake SP. I had played Quake on and off for a long time before then - it had been in my steam library for a long time at that point, and before then I had occasionally visited the permanent Quake LAN at ACMI in Melbourne (Australia, not Florida...), Which only ever had about 2-3 working machines out of the 4 available but was still great fun with friends.
TB was a big help actually getting into mapping for Quake though... I'm raised on WYISWYG tools and have struggled to get into orthographic editors, which still annoys me but I guess I'm just not wired for it.
Also, definitely agree that the focus and hype recently has been pointed to "epic" maps, which is understandable. It would be nice to see some shorter stuff, but that seems to be what the jams are for at this point. They tend to hit around that 15 minute mark that people like.
I Got Here Because Of Daz Aswell
#22 posted by brassbite on 2017/02/23 22:12:12
The first thing I watched was Mapjam 2 ikblue/white.
Thats why my first map I'm currently working on uses ikwhite.
pls make more custom gamer!!! Come on Daz!!!
I guess you moved on in life...
Got There By Looking For Quake 1 Communities
#23 posted by aDaya on 2017/02/23 22:47:17
Back in 2012 I decided to buy Quake 1 for just 10 bucks, thinking t would be a simple game, and boy was I wrong, it became one of my favourite game.
After playing the expansions (SoA>DoE) I went around looking for more stuff related to Quake, got interested in modding first (first it was sound replacements and now Schlossherr), then in mapping after.
I was really surprised Q1 had a community that big (and I still am, lol), because when people talk about Quake, they always think about Quake 3, and even then it's niche. I'm glad it does because this gem is getting the love it deserves, and I have people to talk about the game and design stuff.
Keep on going!!
Daz Has A Lot To Answer For :D
#24 posted by Shambler on 2017/02/23 22:48:23
Found Out About Quake Modding Because Of Daz As Well.
#25 posted by Breezeep_ on 2017/02/23 22:54:03
His videos are interesting to watch since he takes the time to analyze and share his opinions on the maps he plays. I wish he made more videos though.
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