Skill 2 All secrets (I think)
http://www.quaketastic.com/files/demos/24h_mjbdemos.zip
Nait:
You have great talent when it comes to brushwork and creating environments but the gameplay side of it is pretty poor. I am not a betting man but I could see people quitting out of the map after entering the second door. I can see what you were trying to do but you can't predict that the player will know to do the same thing. My first instinct when I encounter that is what you see in the demo.
I also do not like how to progress one must go through hazard liquids. Again, you give resources to handle it but this could run out before one reaches the point of use. I don't think they respawned but I could be mistaken.
That said, the main area looks nice enough and it's neat with the large open sky. Also it is always enjoyable to nail down hordes and hordes of grunts.
Also put a title for your map.
NewHouse:
Nice choice of style here, love the red sky and dull green colors. The trap gimmick doesn't work the best because my first instinct is not to get close to numerous enforcers when I just have a shotgun. The other nitpick is that the deadly slime looks like safe dirty water...I was completely surprised when I exploded. I see that if the starting enforcers got dunked we would know but as you can see, that is not what the player (me) did.
I liked the two secrets considering the teeny tiny size. You didn't spend 24 hours on this...it was more like 4 hours right? If so, very nice! The best visuals for me.
Mukor:
By far the most impressive in terms of level of detail if you truly spent a full 24 hours well...that's just nuts! I like the use of monster jumps throughout...more mappers should do this in my opinion...but it can look silly if used ad nauseum. The map just ended before I knew it as I accidentally ran into the slipgate!
I like the rocks on the higher sections and the general height of everything. Now go MAP!
So just a note, I noticed that "Think of E1M1" was a part of the original thread. Was that just to explain what a base theme is or did every mapper not follow this! I am going to assume the latter because we got the whole menagerie of quake in this collection.
Congrats to all, quite impressive for so little time.