You Forgot The Trigger_hurt
#59 posted by skacky on 2015/05/04 17:39:43
Originally
I was going to have a rune at the beginning and then when you went through either door you got dropped into a hellish room filled with spawns via a 2nd playerstart.
But I am drained with all the mapping.
Oh wait... ffs.. I know what you mean
Fixed Version Of The Start Map...
Wow !
#63 posted by Barnak on 2015/05/05 03:35:12
Now, THAT's a start map !
Feels perfectly in harmony with both maps.
Now, that pack is complete. Thanks a lot !
(I'll also try to play the start map using the DMSP mod, to add one thousands monstrers in it... in nightmare mode!)
Wouldnt The Start Map
#64 posted by nitin on 2015/05/05 08:18:25
just have a spawn point though?
Hehee
#66 posted by Barnak on 2015/05/05 14:10:09
Was just kidding with the DMSP on the start map.
Could be fun, however, to trigger some random monster waves on a start map, after hiting some secret button somewhere.
I still believe that start maps are underused. Start maps with lots traps and puzzles to solves, before selecting a skill and a map gate.
Like Indiana Jones in that Inca temple, walk on the wrong tile (while running to a gate) and get a smash on the face !
Or solve a puzzle of some sort to activate the hidden gates...
Fuck No.
You're looking for Tomb Raider.
Quake Is Better Than Tomb Raider
#68 posted by Barnak on 2015/05/05 14:46:39
...
There's a mod called doom raider. You should check it out
Modern Quake Could Use More Of The Classic Traps And Puzzles
#70 posted by Spirit on 2015/05/05 16:52:11
#71 posted by Kinn on 2015/05/05 16:54:47
Monster-free map jam. Come on!
#72 posted by JneeraZ on 2015/05/05 17:28:30
Someone needs to do a puzzle based mod with a set of logic entities (and/or, gating, etc) and a nicely controllable mover system. Using the stock set is ... challenging.
E1m3 Jam
#73 posted by scar3crow on 2015/05/05 17:40:52
In style, not necessarily theme. I'm thinking the traps, false traps, and ambushes.
Use Extras R4
#74 posted by ijed on 2015/05/05 20:23:42
Nice
#75 posted by Orbs on 2015/05/07 19:04:17
Both very nice maps and fun to play. Have some demos made, but i might want to improve them still (especialy the run on fifth is realy hard for me to do how i want it to)
Secret Number 7?
#76 posted by Orbs on 2015/05/07 19:07:47
i seen a coupel posts with people getting 7 skacky secrets, did anyone find the last? (i had 6 to)
I Got 7
However I could not find the proper way in, so I just RJed in (bloody area).
Start Map In The "official" Distribution ?
#78 posted by Barnak on 2015/05/07 20:10:46
I'm wondering if the start map published above is now part of the official distribution of the RetroJam3 archive.
If not, don't forget to include it, since it's an awesome start map.
Where The Heck Is The DLC??!?!`
I paid good money for that shizzle!
#80 posted by skacky on 2015/05/21 12:25:47
My map has been complete for a week and a half, still waiting for the others.
Yikes!
#81 posted by Tamarisk on 2015/05/22 00:15:35
This is so good it's scary.
Great job everyone.
Finally Played This
#82 posted by nitin on 2015/08/10 10:39:02
fifth's was definitely too hard and hated the teleporting enemies behind me, looks wise was ok.
skacky's looked nice and played ok, bit too much grind gameplay overall though.
Puzzle Based Mod
#83 posted by adib on 2015/08/15 01:12:38
+1 vote.
My requests: puzzle jam and victorian jam.
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