Not Sure About That Particular Rendered
#1 posted by nitin on 2015/04/01 06:36:42
but I would recommend installing the unofficial 227 patch from OldUnreal.com :
http://oldunreal.com/oldunrealpatches.html
That patch has a D3D8 and 9 rendered but I much prefer the OpenGL rendered (which used to be previously called the UTGLR renderer).
#2 posted by necros on 2015/04/01 06:39:51
oh wow?? i had no idea there was a modified unreal engine?? might be worth replaying some old unreal engine games!
#3 posted by necros on 2015/04/01 06:41:03
ohh ok, i see, it's just the renderer portion, not the entire engine. still, maybe this will fix some weird graphical glitches I see when I run those older games.
Necros
#4 posted by nitin on 2015/04/01 06:42:18
UT has one as well, which combined with the Oldskool mod means you can play Unreal maps in UT too (SP that is).
As for other games, I couldnt install WoT on Windows7 so never got to try if it works with that. Pretty sure it worked with Rune but cant remember 100%.
And Yeah
#5 posted by nitin on 2015/04/01 06:43:10
the original game renderers do funky things with modern day graphics cards, plus generally dont scale to them either.
#6 posted by necros on 2015/04/01 07:04:41
so it's actually been a while since i messed with unreal... turns out I already had a dx10 driver in there, but selecting it in the advanced settings results in an error... i'm not even sure, maybe this is the UT engine?? gods below, i can't remember it's been so long.
i'll have to mess with this tomorrow when i'm not drowsy...
#7 posted by arkngt on 2015/04/01 08:33:45
I'll check that out nitin. The D3D10 renderer doesn't work with the unofficial patch, but I'll try it and its renderer.
I briefly tested running RTNP:UE for UT, but had missing enemies, plus I didn't notice any advantages compared to the Unreal engine (albeit, it was a brief test as said).
Also, the S3TC HD textures do sort of work with the D3D10 renderer, but there are issues - for one thing the reflections seem to be gone.
#8 posted by arkngt on 2015/04/01 08:48:36
Yes, the OpenGL renderer that comes with the Unofficial 227 patch is nice and works fine with the S3TC textures as well. I think I'll go with it. :)
227 Patch
#9 posted by Kinn on 2015/04/01 11:22:41
+1 for the 227 patch. Ok it means you can now play the game on a modern computer, but also, it has a mutator for the single player game that restores the original weapon sounds.
Remember how at some point Epic "patched" the game to change the weapon sounds into these obnoxious overly loud atrocities that drowned out everything else in the game?
Well now you can play all those wonderful hours of obscure "Oh god what did that button do? Should I press it again?" level design from the 90s, but now with the proper, atmospheric sounds that you remember from the good old days, lovingly restored, and it is very cool.
Yeah
#10 posted by nitin on 2015/04/01 15:09:27
I remember the sound changes, wasnt it around the time they tried to make it sound like UT?
arkngt, the main advantage of playing UT with the oldskool mod is to be able to play some of the very finest SP packs that took advantage of UT features :
Operation Na Pali
7 Bullets
Xidia
Project Zephon
Gryphon Revisited
Yeah UT Sounds That Was It
#11 posted by Kinn on 2015/04/01 15:22:25
Unreal was pretty ambient and chillax, with all the game's sounds perfectly balanced. UT was exxxtreeeme m-m-m-monster-kill excess, with loud bombastic weapon sounds.
Putting the UT weapon sounds into Unreal was an artistic misfire on a par with those terrible quake mods that add all those weird "updated" weapon noises no doubt sampled at 256-bit, 12 million kHz or whatever the fuck.
B-but
They have more kHZ's, they are objectively better! No more "woof woof" DBS!
#13 posted by JneeraZ on 2015/04/01 15:31:42
The general feeling here is that the original Unreal weapons lacked any real bass or impact. And they didn't. Most of them sounded like a very polite vacuum cleaner.
So replacing the sounds was an attempt to rectify that.
#14 posted by JneeraZ on 2015/04/01 15:32:01
Weapon SOUNDS, I mean. Not speaking to the designs or whatever.
#15 posted by anonymous user on 2015/04/01 15:49:36
Right, thanks, Nitin, I'll keep both installs so I can play Oldskool UT-mods.
#16 posted by anonymous user on 2015/04/01 15:50:55
And thanks for the info on weapon sounds. I'll compare at some point but I chose Classic sounds.
#17 posted by Kinn on 2015/04/01 16:18:28
The general feeling here is that the original Unreal weapons lacked any real bass or impact. And they didn't. Most of them sounded like a very polite vacuum cleaner.
So replacing the sounds was an attempt to rectify that.
Thing is, the weapons were very weak and enemies always took tons of hits before they went down, so having massive booms rattling your speakers continuously as you slowly chip away at Skaarj Number 2853 gets old very quickly.
#18 posted by arkngt on 2015/04/03 21:49:31
I have to say that the game still looks rather nice. This is with the OpenGL renderer and Unreal Extreme End texture replacers:
http://i.imgur.com/jLoNqu4.jpg
http://i.imgur.com/mqRIem8.jpg
The Game Looks Nice
#19 posted by nitin on 2015/04/04 15:33:22
with standard textures too IMHO, especially with 'deatil textures' turned on. That was always a nifty feature IMHO.
#20 posted by arkngt on 2015/04/04 18:31:50
Sort of, but there's a big difference IMO. And it's a nice texture replacer, sticking close to vanilla while being much sharper and more detailed.
#21 posted by Kinn on 2015/04/04 19:02:52
http://i.imgur.com/mqRIem8.jpg
Pffft, looks just as bad as those crappy "programmer art" hi-res textures for quake
#22 posted by arkngt on 2015/04/04 19:16:57
Pointless to argue about taste, but I don't agree. I think it looks very close to vanilla, but much better. Here's a comparison shot with vanilla textures:
http://i.imgur.com/Hs4zLU6.jpg
#23 posted by JneeraZ on 2015/04/04 19:41:00
Adding perlin noise to a texture doesn't add detail or make it higher res. Just my 2 cents. :)
#24 posted by Kinn on 2015/04/04 20:01:29
Thanks for reinforcing my point by posting the far superior original.
#25 posted by arkngt on 2015/04/04 20:11:01
Exactly how are the original textures "far superior"?
I mean, they can be technically nicely done, but they are simply too small to look good in 1920x1080 IMO.
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