This Is Incredibly Tempting.
For some reason this wasn't in the OP:
1st Place: Zbrush License and T-shirt/key-chain, 12-month Pro Quake Live membership, CGTextures membership (1yr), 1 Hammerwatch 4Pack, MapCore T-shirt and 150 dollars.
2nd Place: Zbrush License and T-shirt/key-chain, 6-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 100 dollars.
3rd Place: Zbrush License and T-shirt/key-chain, 3-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 50 dollars.
4th to 13th Place: 1-month Pro Quake Live membership.
#3 posted by
JneeraZ on 2014/10/08 16:49:22
Nice prizes! Should get some good entries...
Yeah I figured I would keep it short :)
Let's hope for some quality stuff because I've planned a lot more for this contest.
Shame trenchbroom doesn't have Q3 support yet...
Shouldn't stop you guys from signing up :P
TrenchBroom Could...
#8 posted by Tigger-oN on 2014/10/10 10:38:57
As far as I know, TrenchBroom could be use for Quake 3 by using a different entity definition file and a simple batch file or shell script to compile the map file.
As I'm 100% Linux (and FreeBSD) now, I have not tried this out, but it looks possible.
... But...
#9 posted by Tigger-oN on 2014/10/10 10:41:55
But no patches (curves) :] Still, that is not a big issue really and could be used to create nice aesthetic or unique style.
... No Edit Post Button :]
#10 posted by Tigger-oN on 2014/10/10 10:51:33
oh yeah, you would also have to do a final texture pass in GtkRadiant anyway :]
Alternatively, you could re-map the textures (with a search and replace script) before compile. Not a big thing really as the textures name as known.
Either way, it is possible to use TrenchBroom, you would just need to do a little more work to get started.
#11 posted by
Scrama on 2014/10/10 15:30:34
It's about time to map I think!
#12 posted by
necros on 2014/10/10 18:43:31
Alternatively, you could re-map the textures (with a search and replace script) before compile. Not a big thing really as the textures name as known.
Aguirre's convmap utility can do this for you. It is normally used to convert q3 to q1 map format, it also goes in reverse.
@Sprony
#13 posted by
- on 2014/11/06 19:21:00
How much of a stickler are you guys going to be about the "4-8 players" rule? I apparently suck at making large maps that aren't a bunch of boring ass rooms trying to stretch out an idea that would be cool for a smaller more focused map :|
There's Some Killer Maps Made For This Contest
#14 posted by
nitin on 2014/12/09 06:54:01
and I would tip phantq3dm6 or gwdm2 for the win. Those 2 are phenomenal.
We will announce the results on the 22nd of December.