#1 posted by
Spirit on 2014/09/23 11:30:53
This looks great! Post this on inside3d.com too, you might find coders there.
Pretty Cool
#3 posted by
negke on 2014/09/24 14:49:20
Hope you won't into legal problems for using so much stuff from the original game, though. How is the cyberspace going to be implemented?
#4 posted by
[Kona] on 2014/09/25 03:21:29
Hmmm, no offence but it doesn't look all that different to the original game. I think to bring SS to a modern audience, it needs to look more modern. Which means rebuilding all the levels and all new textures, but maybe that's a bit bigger project than the developer was intending?
#5 posted by
necros on 2014/09/25 06:41:37
That was my thought. I can appreciate trying to stay true to the original, but from someone who hasn't played the original, the levels just don't look all that compelling.
#6 posted by
negke on 2014/09/25 11:01:03
Are the levels faithfully recreated from scratch or somehow converted into map/bsp format? I thought it was the latter. Touching up on them would be nice, but given the scale of the game and the size of the mod team, it likely wouldn't be feasible at this point.
Negke
#7 posted by
necros on 2014/09/25 15:37:47
I agree, it probably is way outside the scope to remake the maps. Still, it was my initial reaction on first glance.
#8 posted by
metlslime on 2014/09/26 21:21:55
i actually think that a faithful duplication has value, if you can't run the original on modern machines / OSes.
Also HD remakes are hard to get right because everyone has a different opinion about what looks "correct."
Two remakes i remember thinking worked well are: 1. Another World (also allowed you to toggle HD on/off in realtime while playing) and 2. Super Mario 64 on the DS (kept the original polycount, but replaced some of the uglier textures with subtly better ones.
#9 posted by Qmaster on 2015/02/03 01:20:40
Level work is done, all recreated by hand. Duplicate of the original so far. Phew. Modelling is the fun part now though.