Moderators : Damn Title
#1 posted by
Barnak on 2014/08/13 21:30:55
Moderators, please change the title of this thread to "New textures in Quakespasm".
I know that QS can use **some** high res textures, but not for anything in Quake. I want to know which objects CAN use new textures, in QS.
Currently, I can change the textures for the ammo and health boxes, but I would like to retexture the weapons and that ugly floating orange light sphere (if possible in QS).
And why the user can't edit his own posts on this forum ?
#2 posted by
ericw on 2014/08/13 22:19:21
Quakespasm doesn't support external replacements for sprites (like s_light.spr_0.tga) or
.mdl models (.mdl).
What it does support external replacement textures for are textures in .bsp files.
Gameobjects that are .bsp files (and thus support texture replacement in QS): health boxes, ammo boxes, exploding boxes, etc.
Game objects that are .mdl files (and can't be reskinned with external tga textures in QS): guns, armour, quad damage/pent/ring, etc.
I'd suggest trying darkplaces if you want to use these sprite / mdl external skins, it works well on mac os: http://icculus.org/twilight/darkplaces/download.html
Asked And Answered:
#3 posted by
Shambler on 2014/08/13 22:24:16
And why the user can't edit his own posts on this forum ?
Because users can't even be trusted to use the Discussion Threads section for proper discussions rather than simple GA / Mapping Help thread questions, let alone with editing their own posts.
Edit:
#4 posted by
Shambler on 2014/08/13 22:26:00
Closure requested by onetruepurple, forward any objections on to him.