I'm curious if anyone can help me in finding the differences between two versions of XWC files, those from Enclave, and those from Knights of the Temple. (Enclave's XWC files don't load within Ogier's sound browser or simulation modes, yet those from Knights do. I'm hoping there's way to solve this as it would be easier than using workarounds)
XWC files contain both the raw audio files for the games (ogg files in the case of PC releases), as well as additional information for 'complex sounds' which might further modify playback (including changes in volume, pitch, radius, looping, or randomization of sounds). Applications such as Dragon Unpacker can extract the audio data fine, but not the other information. If you load a XWC file in a hex editor, you can see some of the complex sound information towards the bottom.
As Enclave's XWC files are the only ones that don't load in the editor, I suppose there may have been a change in the format before the tools were released. Can anyone look at these files in more detail and find any differences between them?
I've uploaded a sample XWC from each game here:
http://www.ogier-editor.com/files_ogier/xwc_examples.zip