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New Q1 SP: Clean Cut By Mfx
Here it is, a small base map made for the fun of it.

Screenshots: 1 2

Download: http://www.quaketastic.com/upload/files/single_player/maps/mfxsp8.zip

Have fun, and comments are welcome!
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Hey 
Sorry if I came off overly critical. I did enjoy the map very much. Just trying to be constructive there. I'd beta test for you if you wanted, though I'm not a map-wizard like other potential testers (necros negke et al). Demo soon, once I get back home. 
Ho 
No problem there Drew, critics are welcome, and
yeah you changed that color! 
Thanks Drew! 
 
 
Why don't people post screenshots anymore?

:( 
Text_fish... 
A valid point, but if you like tight base maps with good gameplay then just grab it ;) 
Text_Fish 
Sorry man, didn�t know the rules, but there are some in that screenshots thread :(
Next time... 
 
This should be posted on the quakeone.com forum too really, surprised it hasn't been already. 
There Aren't Any 'rules' 
it's just a nice thing to do 
Great 1st Map! 
I can't wait for the 2nd!

I loved the cramped spaces and pipe details. The textures looked good with Starbuck's redux. The glass could have been implemented better but helped give the map some uniqueness. I played on normal and the difficulty was just fine :)

Sehr sch�n! 
No Worries! 
It won't stop me trying the map, I just find screenshots ramp up the excitement a lot. :) 
 
Screenshots are great for people browsing on their phone or at work. As Scampie said, not a rule, just nice. 
 
good first map, indeed quite detailed and balanced gameplay. though rather cramped, i'd like it to be a bit more spacey.
most annoying thing was amount of doors (too many useless doors), the fact that they slide down and not obvious door texture, so it was not always clear where to go cuz of door texture looking just like wall detail. waiting longer than needed for the door to finish its way down so u can finally go through.
but overall, good first map, keep em coming. 
Screenshots 
I Haven't Played It Yet, But... 
it looks really nice for a first map. I'll probably give it a whirl and let you know what I think later.

Thanks for this release. Not very many in 2013 yet. 
Err That Looks Pretty Good 
underselling it mfx :) 
Looks Great 
Screens look very nice. Will try soon! 
Demo 
Recorded in the RMQ engine.

http://www.quaketastic.com/upload/files/demos/mfxsp8_drew.zip

Looking forward to more in the future! 
Sorry Drew 
running on old hardware, no RMQ for me. 
Drew 
Stop using that already, it's not meant to be a general purpose engine... 
I Also Use RMQ... 
most of the time... it runs faster than fitz for me. 
 
yeah I mean, I know it'll run whatever map I want without slowdown. Like "Something Wicked," for example.

I get your frustration, but meh. 
But... 
It haz teh waterwarp! It haz teh waterwarp! 
Rmqe 
it's not meant to be a general purpose engine

pff. It is a fitzquake SDL fork (ok, via quakespasm), and it will run pretty much whatever you throw at it. It's not custom made for rmq or anything, despite iqm/csqc/bsp2 support and being omfg-optimized for huge maps.

No doubt Quakespasm is more of an up-to-date engine, but it's not like Fitzquake 0.85 was bad in any way... 
RMQ Engine 
Is the dogs bollocks. 
By The Way 
FTEQW "unstable" (stupid name btw, it just means SVN version) also has a very fast renderer, IMO it's up there with RMQe.

You can make FTEQW mimic Netquake physics by setting

sv_nomsec

to 1 or 2.

You can also try

cl_nopred 1

to undo the qw prediction stuff.

FTE's a nice engine nowadays, a lot has been done and fixed in the last couple years. And it has presets for various amounts of eyecandy (or lack thereof, if that's what you like). I prefer it to RMQe by now. 
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