Hey
#26 posted by Drew on 2013/03/23 21:54:24
Sorry if I came off overly critical. I did enjoy the map very much. Just trying to be constructive there. I'd beta test for you if you wanted, though I'm not a map-wizard like other potential testers (necros negke et al). Demo soon, once I get back home.
Ho
#27 posted by mfx on 2013/03/23 22:13:59
No problem there Drew, critics are welcome, and
yeah you changed that color!
Thanks Drew!
#29 posted by Text_Fish on 2013/03/23 23:45:31
Why don't people post screenshots anymore?
:(
Text_fish...
A valid point, but if you like tight base maps with good gameplay then just grab it ;)
Text_Fish
#31 posted by mfx on 2013/03/23 23:57:00
Sorry man, didn�t know the rules, but there are some in that screenshots thread :(
Next time...
This should be posted on the quakeone.com forum too really, surprised it hasn't been already.
There Aren't Any 'rules'
#33 posted by - on 2013/03/24 00:29:12
it's just a nice thing to do
Great 1st Map!
#34 posted by generic on 2013/03/24 01:42:49
I can't wait for the 2nd!
I loved the cramped spaces and pipe details. The textures looked good with Starbuck's redux. The glass could have been implemented better but helped give the map some uniqueness. I played on normal and the difficulty was just fine :)
Sehr sch�n!
No Worries!
#35 posted by Text_Fish on 2013/03/24 01:44:39
It won't stop me trying the map, I just find screenshots ramp up the excitement a lot. :)
#36 posted by scar3crow on 2013/03/24 03:38:59
Screenshots are great for people browsing on their phone or at work. As Scampie said, not a rule, just nice.
#37 posted by Vondur on 2013/03/24 08:10:21
good first map, indeed quite detailed and balanced gameplay. though rather cramped, i'd like it to be a bit more spacey.
most annoying thing was amount of doors (too many useless doors), the fact that they slide down and not obvious door texture, so it was not always clear where to go cuz of door texture looking just like wall detail. waiting longer than needed for the door to finish its way down so u can finally go through.
but overall, good first map, keep em coming.
Screenshots
#38 posted by negke on 2013/03/24 11:18:29
I Haven't Played It Yet, But...
#39 posted by affine on 2013/03/24 12:29:53
it looks really nice for a first map. I'll probably give it a whirl and let you know what I think later.
Thanks for this release. Not very many in 2013 yet.
Err That Looks Pretty Good
#40 posted by nitin on 2013/03/24 13:41:57
underselling it mfx :)
Looks Great
#41 posted by than on 2013/03/24 13:57:01
Screens look very nice. Will try soon!
Demo
#42 posted by Drew on 2013/03/24 14:43:31
Recorded in the RMQ engine.
http://www.quaketastic.com/upload/files/demos/mfxsp8_drew.zip
Looking forward to more in the future!
Sorry Drew
#43 posted by mfx on 2013/03/24 14:52:32
running on old hardware, no RMQ for me.
Drew
#44 posted by negke on 2013/03/24 16:02:21
Stop using that already, it's not meant to be a general purpose engine...
I Also Use RMQ...
most of the time... it runs faster than fitz for me.
#46 posted by Drew on 2013/03/24 16:35:28
yeah I mean, I know it'll run whatever map I want without slowdown. Like "Something Wicked," for example.
I get your frustration, but meh.
But...
#47 posted by Spiney on 2013/03/24 17:42:08
It haz teh waterwarp! It haz teh waterwarp!
Rmqe
#48 posted by gb on 2013/03/24 18:56:06
it's not meant to be a general purpose engine
pff. It is a fitzquake SDL fork (ok, via quakespasm), and it will run pretty much whatever you throw at it. It's not custom made for rmq or anything, despite iqm/csqc/bsp2 support and being omfg-optimized for huge maps.
No doubt Quakespasm is more of an up-to-date engine, but it's not like Fitzquake 0.85 was bad in any way...
RMQ Engine
#49 posted by RickyT33 on 2013/03/24 18:58:18
Is the dogs bollocks.
By The Way
#50 posted by gb on 2013/03/24 19:02:25
FTEQW "unstable" (stupid name btw, it just means SVN version) also has a very fast renderer, IMO it's up there with RMQe.
You can make FTEQW mimic Netquake physics by setting
sv_nomsec
to 1 or 2.
You can also try
cl_nopred 1
to undo the qw prediction stuff.
FTE's a nice engine nowadays, a lot has been done and fixed in the last couple years. And it has presets for various amounts of eyecandy (or lack thereof, if that's what you like). I prefer it to RMQe by now.
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