#1 posted by
necros on 2013/03/22 11:48:15
Yes! Something for the weekend!
Pretty Good
what I have played so far... then I fell into some lava and I suck at games. Those ogres in that area are a real bastard!
#4 posted by
JneeraZ on 2013/03/22 14:29:01
freefilehosting? Dude... www.quaketastic.com
Bloody Hell.
#5 posted by
Shambler on 2013/03/22 14:32:21
Drink your Red Bull / espressos before this one.
Warning:
#6 posted by
Shambler on 2013/03/22 16:24:10
Do not play this if you are allergic to:
Death knights
Lava
Complex secrets
Insane progression
Getting a general butt-kicking
:D
#7 posted by
Spirit on 2013/03/22 19:22:16
Repacking it for Quaddicted right now.
I moved the text files into the fmb_bdg2 directory. Renamed S_null.spr to s_null.spr for lunix.
What is fmb_bdg2/progs/Pak4.pak? That does not sound like it is in the right place? Should I delete it?
Fuck You Lava
#8 posted by
DaZ on 2013/03/22 19:42:34
Love the visuals in this map! Haven't got very far because I keep falling in lava :|
Gameplay so far has been tricky but fun. Something that wasn't so fun was having that shake effect happen while I was crossing a thin beam with lava on each side :P
Nice idea to have the music toggle buttons
Spirit
#9 posted by Mike Woodham on 2013/03/22 19:53:33
It looks as though I was trying to tidy things up at some time. I've just quickly run through the items in that Pak and cannot see anything that is required that isn't already in the progs folder.
I've also just deleted the Pak from my version and run through all three levels and did not have a problem, so delete please.
Thanks.
#10 posted by
sock on 2013/03/22 19:56:36
The architecture is gorgeous with loads of ceiling/wall supports and plenty of vista moments from windows. The large open caverns are beautifully bathed in red hot lava and the monsters are tough. I remember seeing so many of these areas in previous screenshots and it was awesome to finally fight my way through the map.
I do think the secrets in these maps are crazy hard. I don't understand why a GA would be in a secret, when the YA is a stones throw away! I found the first map confusing because there are monster types that can be killed and based on playing ID maps, are suppose to be immune to player damage. The buttons are really hard to find because there are loads of textures with full bright pixel problems.
Mike: Aye Aye, Thanks!
#12 posted by
Spirit on 2013/03/22 20:12:02
Oh Thanks Spirit
#13 posted by
spy on 2013/03/22 20:17:30
but thats map names are weird
end_____.bsp etc???
#14 posted by anonymous user on 2013/03/22 20:18:07
I think the slaughter room didn't work as intended... Here is demo of map1. Rather lengthy and slow play, warn you.
http://www.freefilehosting.net/fmb1-demo
A Simple Speedrun Of Map1
#17 posted by spoiler! on 2013/03/22 22:34:09
Brutal
#18 posted by
Drew on 2013/03/23 03:35:38
but very pretty, and strangely old school, despite all the music, new monsters, effects etc.
But seriously, Shambler wasn't kidding.
Dark Souls of Quake? I don't know what that means. Impressive layout, brutal gameplay, great looks, impressive blend of old/new school stuff generally, deviously sneaky secrets!
As a player, I'm happy to say it was worth every second of your agony, Mike.
Thanks - this is a great way to go out!
We've Come A Long Way, Babies
#19 posted by
Drew on 2013/03/23 05:50:14
Drew
Could you please change the color of your name? It is almost unreadable and I always have to squint to make it out.
Sorry for offtopic!
Sleepwalker
#21 posted by
mfx on 2013/03/23 12:02:45
spricht mir aus der Seele.
change that color, Drew, please.
Aw Man, Really?
#22 posted by
Drew on 2013/03/23 17:56:19
Crimson is my fave...
Does EVERYONE have trouble with that?
#23 posted by
Spirit on 2013/03/23 18:20:27
Nope, I know it's you if I can't read it. :)
Just finished the second map and loved it. Much better than the first which I did not like that much. Also great music on this one, I disabled it on the first one.
Agree With Spirit On All Points
Especially "I know it's you if I can't read it"