#14 posted by slapmap on 2013/04/02 22:21:58
not a win32 application
#15 posted by rebb on 2013/04/02 22:34:08
Strange, the target definitely isn't 64Bit.
@negke : You're on XP too i suppose ?
@slapmap : If you're up for it, could you send me an eMail to the one mentioned in the readme.txt ? That would be great. Otherwise i'll just ask/force negke.
#16 posted by rebb on 2013/04/03 19:00:08
Thanks for reporting this one, guys - i'm on Win7 and just assumed compiling would work fine for WinXP as well - turns out the compiler had to be updated first to support that - oh well.
The main package in the first thread is updated now.
Greatest Tools Ever,
#17 posted by mfx on 2013/05/25 03:41:27
supporting all the goods
shame it didnt get the attention it deserves.
thank you rebb!
Can't Download
#18 posted by Breezeep on 2013/11/28 16:13:45
Hey, the file says that it is not commonly downloaded and could be dangerous. any way to fix this?
#19 posted by Spirit on 2013/11/28 16:20:34
Yeah, use a browser that let's you embrace the non-mainstream hipster downloader in you. Or disable the malware that showed you the message.
NVM
#20 posted by Breezeep on 2013/11/28 16:30:40
Fixed the problem, I disabled the detection system.
A Wild Update Appears
#21 posted by rebb on 2014/06/13 20:54:52
Main changes ( see readme for details ) :
- BSP2 support
- additional HOM countermeasures
- assorted fixes
It's now hosted on a dedicated page instead of being a monolithic file download.
Internet Link
Oh And
#22 posted by rebb on 2014/06/13 21:07:25
Many thanks to everyone who helped testing and provided feedback so far !
Which BSP2 Is It?
#23 posted by Orl on 2014/06/13 23:47:33
Is it RMQ's BSP2 format (known as 2psb, or BSP29a) or the other BSP2 format?
It's BSP2, Not 2PSB
#24 posted by rebb on 2014/06/14 00:39:06
Floating point bounds etc.
Bravorebb
Cheers!
#26 posted by mfx on 2014/06/14 00:56:49
And thank you very much!
#27 posted by ericw on 2016/05/21 20:19:17
here is a patch for txqbsp in bjptools_xt_290914 to support some of the tyrutils-ericw light keys on func_detail/func_group, notably phong shading.
It's ugly for qbsp to have to read these, but there's no other way to support keys on func_detail/func_group.
http://www.quaketastic.com/files/tools/bjptools_xt_290914_phong.7z
Question
#28 posted by ruby on 2016/05/21 23:16:24
is _phong key supported on all func_* ents?
Yes
#29 posted by ericw on 2016/05/21 23:29:46
func_detail and func_group require a supporting qbsp, other func_* work with any qbsp.
just to be clear the phong support is in tyrutils-ericw light, available in post #420 here
I See
#30 posted by ruby on 2016/05/22 00:26:30
thx for the answer, i know the light does the phong. the jury rigged tools are more reliable for me in the end, makes fewer errors and leaks. this is a great news! thank you
Ruby
#31 posted by mfx on 2016/05/22 01:04:34
the modified tools eric posted write a tex.info file which the light.exe reads to compute its _phong magic.
The bounce parms are set on the lights / worldspawn light itself.
Bug
#32 posted by ericw on 2016/07/14 23:18:43
External bmodels compiled with the 290914 stable build or 030215 test build are rejected by DarkPlaces with this error: "Host_Error: Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy"
The 040814 stable build doesn't have this issue.
To reproduce, save this as quake/bmodeltest/maps/b_shell0.map, compile, and start e1m1 under the bmodeltest gamedir.
{
"classname" "worldspawn"
"wad" "Q.wad"
{
( -32 -32 -48 ) ( -32 -31 -48 ) ( -32 -32 -47 ) basebutn3 -0 -0 -0 1 1
( 32 96 -16 ) ( 32 96 -15 ) ( 32 97 -16 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -48 ) ( -32 -32 -47 ) ( -31 -32 -48 ) basebutn3 -0 -0 -0 1 1
( 96 32 -16 ) ( 97 32 -16 ) ( 96 32 -15 ) basebutn3 -0 -0 -0 1 1
( 96 96 32 ) ( 96 97 32 ) ( 97 96 32 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -32 ) ( -31 -32 -32 ) ( -32 -31 -32 ) basebutn3 -0 -0 -0 1 1
}
}
#33 posted by rebb on 2016/07/15 02:17:22
Helping yourself to anything in particular ?
The -nofillinside switch should do it in this case ..
Thanks!
#34 posted by ericw on 2016/07/15 04:57:01
that seems to do the trick.
This came up in testing AD on DarkPlaces; the breakable rubble bits are external bmodels.
Helping yourself to anything in particular ?
Are you referring to my tyrutils fork? No, I'm not planning to borrow more txqbsp-xt features (or do further work on that qbsp in general.) Sorry if I misunderstood your question?
Updated Phong Shading Patched Bjptools_xt_290914
#35 posted by ericw on 2016/08/30 22:55:03
The build I posted in #27 would crash on maps with rotators (or maybe just rotators with phong applied, I forget.) Here is an update:
http://www.quaketastic.com/files/tools/bjptools_xt_290914_phong2.7z
Hmm.
http://archive.is/y4Zjn
Seems like we have a new contestant in the "who's been anonymously trolling func" pool...
Poor Bengt
#37 posted by Qmaster on 2017/09/20 16:21:24
His compilers were the ones I used for years and I found them more reliable than Tyrann's for the longest time. I still miss the estimated time left countdown. Thanks Jardrup wherever you are!
#38 posted by negke on 2017/09/20 18:20:27
Absolutely unnecessary bump just to satisfy your own self-masturbatory need for drama. It's certainly not rebb trolling here; by the looks of it more likely some 4chan goons following you here.
The BJP tools were always superior to the Tyr version, and even more so with these XT additions. Except everybody seemed eager to jump on the bandwagon to praise Tyrann's newer version for the name sake alone which this release coincidentally overlapped with.
It is only now that ericw has stepped in to work on the Tyrutils that they've became considerably better, and still not in every respect, for example the very different clipnodes generation.
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