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New Q1SP: Something Wicked This Way Comes
Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked4.jpg

Download (36 MB): http://www.quaddicted.com/filebase/something_wicked.zip

Quaddicted page (thanks Spirit and negke!): http://www.quaddicted.com/reviews/something_wicked.html

This oft-delayed release began as one of the maps to be included in last year's Unforgiven episode, but it soon expanded way beyond that. The end result could not even fit into the normal expanded BSP format, and therefore in order to play this map you MUST use an engine that supports the BSP2 format. Right now this is only the RMQ Engine, which is available at http://kneedeepinthedoomed.wordpress.com/downloads/ (other engines support earlier versions of BSP2 or will support BSP2 in the future, but don't work right now).

The main map is based on scraps by Tyrann and Necros. It features lots of exploration and 30 secrets. The latest version of Drake is required and included. System requirements, as usual, are high, due to lots of monsters and large open areas.

Please see the readme for more information and the much-deserved credits for everyone who made it possible for me to finish and release this map.
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That's A Whole Lot Of Map! 
Finished wicked.bsp, really pretty awesome (skill 0 (not played a lot recently), 75ish mins, 330ish kills, 10 secrets). The quantity of supplies meant it was pretty easy on the whole although I ran out of armour a few times and that made for a trickier time! I got kind of used to being sniped at with and mostly ignoring arrows from enemies impossibly far across the map -- they don't really do a lot of damage.

I love the way you keep on getting to higher levels in the castle even when you think there can be no higher to go. I thought the droles were used well.

I played using RMQEngine-Win32-3714.exe under wine on my laptop with sandybridge graphics and it all worked fine, performance was certainly "good enough".

I only properly got lost/confused a couple of times, once I think after finding the first gk door and then finding the exit! It did feel a bit like you built this massive intricate consistent-with itself castle (seriously, I have no idea how it's possible to work on something that big) and then had to splat game-world-nonsensical arrows and lifts and so on around to make into a map that could actually be played. Not sure if there's any way around that really (maybe the arrows could have been *more* obviously not part of the game world?). 
Interesting Points 
I sort of assumed a certain Quake-cheesiness was going to be accepted/inevitable, although there weren't any spike shooter traps ;)

Just curious, did anyone recognize which sections were Tyrann's or Necros'? There was a fair amount of retexturing for consistency and I also built in a lot of my own scraps, but I hope that the original styles were still apparent.

PS the start map began as a dumbass joke incorporating a tower from each mapper (whose tower is biggest - heh). I was going to scrap it but ijed convinced me it was worth finishing.

Thanks for the feedback everyone! 
Secrets... 
my attempt to try to find all secrets failed when I spent about 15 minutes looking for secret 2 in the start map :-)

It's a good excuse to replay wicked.bsp though. 
 
Late to the party I guess but I just now played this (using the experimental build of FTEQW). No technical issues aside from getting stuck on terrain a couple of times.

TLDR => Lots of fun. I love exploring a big swiss-cheese structure and your "hint" arrows were just enough to be useful without getting in my face. The arrows and shortcuts (and messages about shortcuts) did feel like late-in-the-design sort of additions, but it was still a very cool space to run around and fight in.

I think I'm getting a bit more used to the Drake additions; they feel sufficiently Quake-y... maybe. :-) It was nice to deal with some monsters that I haven't completely figured out yet.

Hard mode was about right for me for first time through. I didn't particularly enjoy the end arena fight but that's just my Quake tastes in general.

Some of the few secrets I found in wicked.bsp were fantastic... actual rewards rather than just more ammo/armor. Especially the quad secret that others are mentioning. :-) I think I only found 6/30 while playing through "normally" so I'm sure I'll eventually go back in to poke around some more.

Good on ya! 
Secrets 
Found 28/30 now. Know where one more is but not how to open it (has an unstoppable superweap^W^W crossbow in). Getting there... 
Bowowow 
the one in the room with the pilars totake you all the way for the end fight? if so when you enter that room go left when at the door turn around and look up 
Yep 
That was it. Found the last one by reading the save file and lots of edict 1 -- predictably it was very easy! Do I get a cookie? 
A Series Of Static Pictures Shown In Sequence 
Nice One DaZ... 
I believe the red barrelled GL fires a rocket/grenade that locks on to an available target that comes within its "sensor" range; the drunken path is used to maximise that range. No targets, the shell just just follows its drunken path till it hits a wall. Good weapon to use against dragons :) I think. 
Exactly 
I really liked the video, the flythrough at the start had a very cinematic quality, kind of like the demo at the start of Unreal 1. distrans you're exactly right, the sidewinder is a great way to guarantee that you hit something given that it seeks - good for archers far away in the fog, or enemies that move quickly like dragons or axemen. the drawback of course is that it has less power than a normal RL.

as people have noticed, I'm hesitant to give the player the RL until late in a given level/episode, since it makes most Quake, and even Quoth or Drake enemies, too easy. And it doesn't have the danger of the DOOM RL. You can just pwn (and rocket-jump). 
Ahh! 
Had no idea it was seeking :P I'll mention that in part 2. 
Tronyn/PM 
Would you happen to have the high quality versions of the Drake sounds laying somewhere? 
Error 
#36 posted by ijed [200.73.66.2] on 2012/12/20 22:14:37
This is the up to the minute compile tools and engine:

http://dl.dropbox.com/u/88336058/s...


"This application has failed to start because SDL.dll was not found"

help? 
Nevermind 
it's included in the package on the RMQ site 
Nope 
now it just crashes immediately on start. No useful error messages. 
Basically 
I get about 1 second of garbage graphics and then the program crashes. Never had any problems with any other quake exe. Ever. 
Kinn 
try sticking SDL_net.dll in too?

no idea besides that 
Rj 
yeah did that, i've got everything in the right place because I "uninstalled" and then tried again with the package necros posted earlier, which includes the dlls along with the rmq quake exe.

Now, this is a laptop running XP that copes fine with games like Doom 3, Gears of War and Oblivion. I'm inclined to think that I'm doing everything right at my end.

I also tried giving it various different heapsizes, but it makes no difference.

This makes me sad because an over-the-top Tronyn map is like a Christmas to me, and every Christmas I look forward to Santa coming down my chimney and emptying his sack into my stockings.

Only this time I can't get into my stockings. 
Damn 
what about FTEQW?
I personally still haven't tried it, and I didn't even that it supported BSP2 until after I released this map, but apparently it does. If you haven't tried it yet, it might be worth a shot:
http://www.fteqw.com/ftedownloads/experimental 
 
I played through the whole thing with the experimental build of FTEQW, works like a charm. 
I Played With RMQ On _ubuntu_ 
So it clearly works OK sometimes... 
FTEQW.... 
You know, if I was in a room with three others - Hitler, Jimmy Saville, and the person who thought this http://www.fteqw.com/images/phocagallery/fteqw/new_bloom_stuff/thumbs/phoca_thumb_l_fte00073.jpg was a good idea - and I was given a gun with two bullets and had to figure out which one of those three people to spare...I think I'd just shoot myself in the head twice. 
Dark Places 
Also works. 
Nope 
I tried using the Darkplaces build 22 dec 2012, and it said it couldn't load wickedstart.bsp because the map was of unknown type. 
Huh 
It should be supporting BSP2...

A lot of people have had trouble with RMQe, but we weren't able to fix these issues when it was being developed because none of the problems occurred with people on the team.

In the same way, Mac support was impossible because nobody had a Mac. 
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