#17 posted by Yhe1 on 2013/07/08 08:09:42
Are you using Polymer
I
Tried polymer but the game doesnt boot at all. The game boots without it but runs slow.
#19 posted by Yhe1 on 2013/07/08 09:55:31
What's your video card?
Thanx To The Autor Of Mod
#20 posted by
spy on 2013/07/08 15:37:02
never had the chance to play that game
just one question, how to increase the fov value?
geforce 800m I think. It's pretty good, it can play crisis.
Official Thread
#22 posted by Mateos on 2013/07/11 10:03:54
#23 posted by yhe1 on 2015/08/29 07:30:28
BloodCM is updated again, with 3rd episode
http://www.moddb.com/games/bloodcm
Nice...
This might be the only way to get blood running well
#25 posted by
necros on 2015/08/29 20:36:12
hmmm download doesn't work... something about not being available on any mirrors?
anyway, this is awesome, and you are awesome for doing it.
It Didn't Work For Me Either
#26 posted by
killpixel on 2015/08/29 21:00:52
though it did eventually, just refresh periodically as it suggests and it will let you though eventually.
#27 posted by
necros on 2015/08/29 21:06:48
cool, guess I just didn't have enough patience. :)
Wow...
just played this new version and it feels really faithful. There's still some work, there's no alt fire mode (I really miss this!), the jump height and air control feel a bit different to the original game.
Something I would love to see is when you die you still have the same weapons as the first load into the map, I know this isn't faithful to Blood but I always saw it as a bug not a feature. Also, swinging doors can crush you to death, I got insta-killed by a swinging door.
All in all though I am super impressed. My earlier comment in 2013 saying the game runs slow I was running on an intel 4000 graphics chip. Dunno if this would still run slow as I am now running a GTX 970.
#29 posted by yhe1 on 2015/08/30 04:10:14
There is Alt fire mode, you just have to bind special fire
and Use the eduke32.exe from here
http://dukeworld.duke4.net/eduke32/synthesis/20150818-5334/eduke32_win32_20150818-5334.7z
#30 posted by Yhe1 on 2017/01/17 05:55:12
Episode 1-5 of Bloodcm is now completed.
#32 posted by Yhe1 on 2017/01/20 04:36:04
He is also doing an reverse engineering port that can actually read Blood's data
https://www.youtube.com/watch?v=Dqg62IUrZwg
Impressive
#33 posted by
killpixel on 2017/01/20 04:45:55
this, on the other hand, is pathetic. Atari and Warner Bros. being a bag of dicks.
No Mention On Either...
#34 posted by
xaGe on 2017/01/20 07:42:32
Company in that link you posted?
#35 posted by Killes on 2017/01/20 13:31:23
I hope a proper version of XLEngine for Blood comes out one day :/
http://www.xlengine.com
#34
#36 posted by
killpixel on 2017/01/20 23:11:31
yeah, my point wasn't about who
owns blood, but the fact that there has been an organized effort to get the source code that has been unsuccessful (sadly). If you're not gonna release the source, at least make a proper port! This would make at least 10 people very happy.
#37 posted by Yhe1 on 2017/04/12 21:00:31
This Is Great News
#38 posted by Kingold on 2017/04/13 03:24:51
Though dosbox is great, it can be slow when running 3D FPS games like Blood. With a proper port, we can enjoy all those user-made content like mods, episodes, maps, etc, in addition to being able to run the game in higher resolution with modern control schemes blah blah.
BloodCM Is Still #1 For Me
#40 posted by yhe1 on 2017/05/20 20:11:48
The first version of BloodGDX has been released, so this is the first source port for Blood:
Link:
http://m210.duke4.net/index.php/files/viewdownload/9-java/50-bloodgdx
Will try to remember to download later!!