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#1 posted by
Spirit on 2011/11/09 19:13:47
#2 posted by
Spirit on 2011/11/09 19:17:50
Also, why do you hate me negke roulf!??
Post news at Quaddicted you.
Renamed zip to resurrection.zip , no original filedate available.
http://www.quaddicted.com/filebase/resurrection.zip
#3 posted by Trinca on 2011/11/09 19:56:13
"Also, why do you hate me negke roulf!??"
maby because y�re not a friendly guy?!?!?
will play this soon, and report
Literally a five minute blast:
http://www.quaketastic.com/upload/files/demos/otp_resurrection.zip
Good map. Ironic to have a symmetrical layout with the current discussion on func going on. Plenty of detail, nice texture combinations. Good Quake gameplay all around, the RL was interesting to use with so little room. Should have put a couple of those Scrags in the outdoor areas. Also nearly completely 2D, could as well have been a Doom map :(
Short And Sweet
#5 posted by
DaZ on 2011/11/09 20:21:44
http://www.youtube.com/watch?v=Iqy4LNwhVDQ
-Too many doors
-Corridors a bit cramped
-Silver key door confused me
-Mix of themes could be done better
+Fun combat
+Cool enemy combinations
Btw, I'm going to start uploading all my run-throughs to youtube. I'm also going to go back through as many maps as I can and upload those runs to youtube as well. Mostly for fun but also if it gets some more exposure for these great levels then that would be awesome.
Awesome.
#6 posted by Drew on 2011/11/10 00:27:28
5 minutes is all I can afford right now so this looks pretty good to me. Construction looks interesting, with a pretty fucking wide swathe of textures.
Thanks Loke, and thanks Negke!
#7 posted by
digs on 2011/11/10 06:57:49
A small nice map. But the fight was fairly weak. It was not some poignant moments. Good luck in your next work!
http://www.quaketastic.com/upload/files/demos/digs_res.dz
Agreed
#8 posted by Drew on 2011/11/11 03:15:42
not bad, but a good instance of how symmetry can kind of let things down. The doors actually helped in this map, I thought, segmenting things off and allowing for more varieties in approach. Kind of an artificial, or "weak" way to do that though.
Still, some nice touches here and there, and I'd be happy to play more little things like this in the future.
texture combo is, I can tell, composed of those available with baker's WC kit - soegypt, rubicon, idbase - kind of makes the combo seem less impressive - more a matter of what was there than any particular inspiration. still, worked very well in parts!
A Good Romp...
#9 posted by
generic on 2011/11/12 17:02:44
Nice little map with some odd texture combinations, being part base and part medieval. Navigation around the top gives you more than you will need beyond the silver door. I like the fish ambush.
Good job, Loke!
Played It On Skill 3
#10 posted by
RickyT33 on 2011/11/13 00:02:50
The end was hard. I died about 8 times before i got it right. The map was OK, a couple of texture problems, and some if the clipping was a bit of a pain, but it was quite fun, and I enjoyed it.
First run and complete run. I didn't find the secret, and I couldn't find three monsters.
http://www.quaketastic.com/upload/files/demos/rickyresurrection.zip
Pseedrun
#11 posted by Orbs on 2011/11/16 14:32:01
ER in 0:43 not intresting enough to upload couldnt find the secret either.
Psecret
#12 posted by Orbs on 2011/11/16 14:44:51
Pfound it!
#13 posted by gb on 2011/11/19 03:23:57
This is pretty good. id1-like with better texturing.
Quake
#14 posted by carlos on 2012/01/03 17:46:14
guard
Quake
#15 posted by carlos on 2012/01/03 17:46:23
guard