#1 posted by Spirit on 2011/09/22 18:01:04
If only all engines had sexy snow like Darkplaces (-mod) and volumetric (ground) fog.
Maybe a map pack for ne_ruins?
Nothing From Me, Sorry.
#2 posted by necros on 2011/09/22 21:24:35
i'm taking a long break for now. i may start thinking about opening the editor after christmas. :P
Well
#3 posted by JPL on 2011/09/22 22:33:27
Started a space map last month... but only made 1 room... job/family/lazyness are eating me alive...
Maybe I'll be ready then... though...
#4 posted by Zwiffle on 2011/09/22 22:40:27
I might if I can find time, but if it were something like a 100 brush Wintery challenge or something to limit the 'epicness' of it, I'd be much more likely to join in.
Waitin For Xmass?
#5 posted by madfox on 2011/09/22 23:07:32
My tormentarium is done.
Already glad it could wear a realvis after 7h00. Getting so stuborn after this etappe.
I should start texturing and skill setting.
Creeping re-order hom screwing leak refracktor.
#6 posted by Trinca on 2011/09/23 00:02:38
Not with brush limits, just make something :) in these days a map is always a map!
Is just a idear to move us a little... I also need motivation :|
Good IdeA.
#7 posted by Shambler on 2011/09/23 14:29:00
SHOULD have some sort of winter theme tho really.
Necros just say Ruins was yours and you released early because that's how you roll.
Any Ne_Ruins Scraps?
#9 posted by generic on 2011/09/23 16:24:17
For motivation/inspiration? ;)
What Do You Mean?
#10 posted by necros on 2011/09/23 22:57:33
i released the source, but there are no other bits of map.
feel free to make something out of the map sources though.
#11 posted by [Kona] on 2011/09/24 00:52:59
If you're making a snow map, use my snowy monster skins I did in Brumal Quest! :D
#12 posted by necros on 2011/09/24 01:48:16
there's also snowy dog and fiend skins if you need them (are they in brumal quest? man i played that AGES ago.. i should do a kona replay or something.)
#13 posted by digs on 2011/09/24 04:12:12
I'm not sure that will join. While I have no idea. I do not want to do something simple. If the idea appears, I'll do.
But before that, you still need someone to pack did.
On a standard progs.dat hardly possible to make something interesting ...
#14 posted by necros on 2011/09/24 06:36:27
if people who plan to do the pack can come up with a list of things they want (ie: hip rotaters, logic gates, timer, func_sound, etc...) i can whip up a progs along with a little documentation.
Man Full Of Hope...
#15 posted by JPL on 2011/09/24 10:39:14
I resume mapping yesterday evening..
I am not sure I will be ready on-time... and in anyway it will not be a snow-like map...
#16 posted by Trinca on 2011/09/24 11:07:37
I'm working in a Maya map again :\
Hmm
#17 posted by jt_ on 2011/09/24 15:10:16
I might have my egypt map done by then, it all depends on whether school interferes and if I get the progs for it done. :p
Trinca
#18 posted by ijed on 2011/09/24 21:29:07
Mayan snow?
#19 posted by Trinca on 2011/09/24 22:29:41
no! using same stile as tchak :\
but not so much open...
Sounds...
#20 posted by JPL on 2011/09/24 23:14:48
... Xmas is promising...
Winter Theme
#21 posted by negke on 2011/09/26 09:48:06
Just use a white texture on outside floors and put some white illusionaries on top of some structures, maybe a few icicles and a greyish sky too. Done.
#22 posted by Trinca on 2011/09/26 10:11:59
the idea is not make a huge stuff... a turtle map is just fine!!!
Is to make something...
#23 posted by digs on 2011/09/26 10:20:14
#24 posted by digs on 2011/09/26 10:22:34
There's
#25 posted by ijed on 2011/09/26 13:41:36
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