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SMQX11: QExpo 2011 Speedmapping Pack
Five SP levels:
digs sends players through a tricky puzzle map, Drew puts 2.5 speedmaps in one, Text_Fish honors Quake's anniversary with a metal space map, Trinca provides quad-fragging inside a spacious fortress, ZealousQuakeFan lets you explore a dark dungeon maze.

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No Rt23? 
pity.

downloading... 
Is ZQF's Map Quoth? 
 
Wow... 
haven't played them all yet, but these are pretty high quality for speedmaps. I especially loved how creative and mind-bending Digs' map was. Lots of good lighting and brushwork in the rubicon2-textured one also, i think that was Drew's?

Still have to play the rest. 
 
For once Drew, no :p 
Terrain Speedmapping Results 
Only one submission. A Myst tribute (?) by necros: http://expo2011.quakewiki.net/detail-view.php?id=82&category=Events 
 
drew: great map! Passed with pleasure
textfish: it was difficult, but interesting. Passed. How is made a shimmering teleport at the end?
trinca: map in the genre of "kill them all." Good gameplay. Passed.
zqf: speedmapping good map. Forced to go and look carefully at the corners. Passed holding the right wall 
 
Play mind on skill 2 for extra sauce btw. ie no nailgun and 5 health 
 
Enjoyable pack.

#1 - drew
Steals the show. Drew's SM releases always stand out and this one's no exception. Great use of Rubicon set, smooth transition between the two themes, good sense of place, nice setpieces - could have been a proper release. (demo: couldn't see the silver key door at first-)

#2 - digs
Neatly constructed, good mix of combat and puzzles. Clever tricks as expected from digs. (demo: second run - as it took quite a bit of time to figure out how to proceed the first time around)

#3a - zqf
Pretty good idea, reminded me of bygone dungeon crawlers. (demo: opted for skill1 as it quickly became clear that I wouldn't be able to survive with 5 health)

#3b - trinca
Excessive combat. Vore/zombie setup was fun. Damn those shamblers! (demo: that last one!)

#4 - textfish
Felt like skeet shooting. Sorry but I didn't enjoy it much. (demo: 'n'th try, as I didn't figure out at first that the void acted as a teleporter and kept getting killed in the process)

Thanks for your efforts. Here is the demo package:

http://www.quaketastic.com/upload/files/demos/smqx11_pack_erc.zip

And Drew, isn't it time for you to release a full-fledged, standalone map? The only one I remember coming from you (apart from speedmaps) is Egyptian Rhapsody from Winter Pack, which was also a joint effort. ;) 
Yeah 
Drew is a giant dick for always making great maps for the sm pack but never actually taking the effort of glueing them all together for a proper release. 
 
Demos! 
http://www.quaketastic.com/upload/files/demos/smqx11_zwiffle_demo.rar

Pretty mixed pack imo, but I agree with most comments here. Drew's map wins, if it were a contest, (better than mine) followed by Trinca, then ZQF, then digs then textfish.

And leave Drew alone, be happy he even makes speedmaps :) GJ on the pack gentlemen. 
Amazing !! 
Finally have time this evening to play the QExpo pack !

What others said is valid: amazing pack ! I nevertheless have doubts some of the maps are "speedmaps" due to their "hugeness"... ;)

Anyway, I got a lot of fun :D

Keep it up ! 
I Am A Giant Dick 
record some critical demos negke, and maybe I'll fix it up for a proper release. 
 
yeah these aint no speed maps u guys are beasts

the shit was too hard so i cheated

but still enjoyed it all none the less

http://hahasweet.com/wp-content/uploads/2011/06/stdy_smqx11.zip 
Drew 
No, you take your best SMs and make some new ones and merge them all in a medium chainmap and everybody will be happy! 
Nice Set Of Turtlemaps 
Drewtinued: ...then I'll gladly record critical beta demos. ;) Very cool map, good varied style and polished. A little cramped maybe. At first I thought the pit that lead to digs' map the the proper exit.

digs: Very cool puzzle/jumping map with unusual bits for a Quake level. Inspirational for other mappers. The lava/teleporter bit doesn't work though. Good idea, but too hard to navigate through swimming. Noclipped when the pent ran out.

Trinca: Typical trinca map. Spacious square halls and rooms with mony monsters to dbs. Good there were quads. Quite difficult to use them to full effect = kill all shamblers before it runs out. But apparently it's possible.

ZQF: Probably an okay tribute to dungeon crawlers as someone said. Not much fun to play for me, I don't like mazes. Skill 2? No thanks. The bones texture is nice, should be used more often. (made me want to play Zwiffle's nice Azure Agone remix again).

TextFish: Strange. Most of the time I didn't know what I was doing and then got killed out of nowhere. Damn those black monsters. 
Negke, 
I had no problems with swimming in lava. It works:)
Moreover, if the action ends with a pentagram, you throw back into the first room and the pentagram regenerates. So, the number of attempts is unlimited 
 
I got that,weldone digs!

my speedmap is a two rooms map that I had in my computer for a lonnnnnnnnnnnnnnngggg time...

since I didn't had nothing to offer and I was sick and bored of this map, just rush it to sm release...

hope know I got the will to make a semi-epic map like tchak!

will upload demos soon! 
 
I had no problems with swimming in lava. It works:)
Moreover, if the action ends with a pentagram, you throw back into the first room and the pentagram regenerates. So, the number of attempts is unlimited


i couldn't pass through the first locked door , what gives? there are no trigger beep nor sumthing , nothing , noclipped ? the latter doors has triggered atleast 
Have 
whatevar 
Spy 
All the doors are initially closed. We must look for alternative ways 
 
A very well done pack of maps.

Trinca - fun to play as always. Good quad opportunities ;)

Drew - was like a proper release. I have missed the continuation at first so no demo of the second part. The map was very good and nice looking. Couldn't find the silver door at first.

Digs - I'm no good at puzzles so had to give up somewhere in the middle. But I guess the map was very innovative ;)

ZQF - was ok, a bit repetitive but electrifying

Textfish - I didn't know what to do but in the 5th try it worked in the end and I had some fun (so you get 5 crappy demos from me)


Thank's to all authors for a good effort.I have recorded some demos on skill 2:
http://www.quaketastic.com/upload/files/demos/SMQX11_demos_ankh.zip 
 
Nice demo Ankh, how to waste then easily :) a professional is a professional... 
You Can't Keep A Good Pack Down. 
Nice effort, all of ya!

Text: Nicey gameplay, the only true speedmap?
Trinca: Quad gift unwrapping. Bit short.
Zqf: Mazes ain't my cup of tea. Managed to get to the end though...

Digs: Funktastic!!! Love every mind numbing moment of it! Got through a puzzle by chance, also... ;)

Drew: �bermap! Next one, please... 
 
Digs: as always very creative, thoroughly enjoyed playing through this and you continue to be one of my favorite mappers. Demo: spent quite some time just fiddling around, and got completely molested by the shamblers in the pool at the end. Was paranoid at first to use the LG in the water, especially as it was a digs map and figuring giving the player the LG before diving into water would be an evil trick to get the player to kill himself.

Drew: my favorite from the pack, you sure this is a speedmap? ;) Nice build quality, very consistent and interesting architecture, and great gameplay. Want more! Also the rubicon2 texture set is all kinds of amazing, want to make something with it myself someday.

TextFish: eugh, I didn't enjoy this much, sorry. After dropping down the hole in the beginning you're bombarded from all directions and you basically have to take a random dive into the abyss to survive, which of course nobody would do if they didn't already know it was a giant teleporter. Also it seems to teleport you to a random platform, and not the one you land nearest, so if I jumped down right in front of the yellow armor platform I could end up with the vore instead. Resorted to taking pot-shots at the monsters from afar, which isn't very fun.

Trinca: now this is the type of Quake gameplay I like, lots of room for movement and bunnying and lots of baddies to slaughter with quads. All went well until I reached the shambler surprise area, where I was promptly bumfucked. Think I wasted too much time on the first wave of five shamblers so I didn't have any quad left for the rest. Think it would have been better if the on-screen message read "kill the 15 shamblers first" instead of "open the 15 gifts first" or whatever it said, then it would make it more clear to the player that he had to utilise the quad to the maximum.

ZQF: decent, I guess, not a big fan of mazes. Used the rule of sticking to the right-hand wall of mazes to get through it. Also it seems to be bugged somehow? I started it at skill3, my health was immediately reduced to 5 and a few seconds later I was instantly killed? I quit and restarted Quake to see if that would fix the problem, and I forgot to set skill to 3 so this particular demo is played with skill1.

Demos: http://www.quaketastic.com/upload/files/demos/smqx11_bern.7z 
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