these maps are all awesome. ironically, tronyn says in his readme that these maps are atypical for him because they take place indoors, yet the indoor areas are so large, they feel outdoor, and there's some great parallax effects from pillars and bridges that really make these huge areas come alive.
gameplay was pretty manageable, and i only started dying on the final boss fight which is pretty rough, but it's the capstone of a 5map pack.
map4 is maybe a little tough due to sniper ogres. still, you get powerful weapons to help deal with them and there's lots of ammo so wiping them out isn't a problem.
good solid few hours of quake.
Damn of course this gets released while I'm out of town!! Can't wait to play it.
2nd Screenie Looks Tremendous
Glad to finally see the map(s) released, i quite enjoyed arcdemo.
and -nomtex on slower machines, that way you don't lose the flickering lights
I Get Numerous Errors
at map startups, safe to ignore?
Argh, I Guess This Is A "mod"
sound/music/warp.wav is Dotkr�z vs Idle Sunder - Reflectional Feedback
Please be nice to freely released music, don't trample on the licenses.
I should mention, the title and the body of my post above have nothing to do with eachother!
This looks great, downloading.
RMQengine renders lots of flickering lights really well.
I guess I'll have to play this.
is also much brighter and 'flat' than regular fitz, it seems to me - is this the case for anyone else?
Controls for the contrast and brightness.
The first map is abysmal in my opinion. It's way the fuck too dark and I got stuck right away after killing the zombies. So supposedly something happened because it said "sequence completed", but I couldn't find out what. Add to that the idiotic rain (subtracts from the atmosphere more than it adds to it), the headache-inducing music and the overall crampyness, and you really feel you're in hell. In a bad way.
This release, as many of tronyns releases, is just not for me.
After you kill all of the zombie, the way into the "basement" will be opened.
Thirty seconds in I got the Nightmare entrance figured out, what a great 'fuck yea' moment that was.
This will be grand.
what a surprise. for many years i thought that i needed to finish my map and suddenly the mod is released o_0
The cellar door on the right was accessible before all the zombies were dead (on normal). And in the cellar, I didn't see a way to get to the Gold key, so I gave up due to the piercing headache I got from the music.
You need to get the sliver key first
I'll just skip to the 2nd map and see if it's any good.